Tom Cashel said:No, it's not funny, because you've apparently never had players who do nothing but read, re-read, and re-re-read the rules between every game session. (And then re-re-re-read the rules and chack the Rules Forum at EN World before the game.)
The only way you're going to get my top hat is to pry my cold, dead fingers off it.Hypersmurf said:Story and character interaction!?
You must have a different set of Monopoly core rules to the ones I'm used to...
-Hyp.
That's Star Wars Monopoly. You move some pewter miniatures of well-known Star Wars characters from planet to planet and watch the story unfold.Hypersmurf said:Story and character interaction!?
You must have a different set of Monopoly core rules to the ones I'm used to...
How self evident can it be when "the system" also allows for any number of miscellaneous modifiers, and specifically says its up to the DM?Tom Cashel said:The system supports that behavior. That's self-evident, in my opinion.
Joshua Dyal said:How self evident can it be when "the system" also allows for any number of miscellaneous modifiers, and specifically says its up to the DM?
Hypersmurf said:Story and character interaction!?
You must have a different set of Monopoly core rules to the ones I'm used to...
-Hyp.
Tom Cashel said:The system supports that behavior. That's self-evident, in my opinion.
Tom Cashel said:So Fog Cloud, Acid Fog, Fireball, Detect Evil, Time Stop, Stoneskin, Haste and Cloudkill all use the same mechanic?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.