Akrasia
Procrastinator
Mythmere1 said:Our game may have been slightly weak last night ...
The paladin has decided to unite the fragmented kingdoms and feudal areas of the South against an evil demigod whose power is rising in the north - in this session, they consolidated their hold on a wilderness stronghold taken from giants, did a bit of diplomacy with the good giants, met the Abbot of a monastery that focuses on a Regimen of Twelve Increments to reform evil monsters and humanoids, then extracted the paladin's sister from a problematic marriage and established the paladin as a count. The paladin now dislikes the abbot, the ranger now dislikes the paladin's sister. The wizard has overcome a phobia of teleportation. For the next session, they've got dungeoneering plans, so I've got a more structured plan for next time.
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I actually find those sessions quite satisfying -- they are pivotal in helping the campaign move forward, and are often more memorable than the "we killed 30 orcs and a giant" sessions.