Turanil
First Post
What do you suggest? Make a Constitution attribute check whenever a spellcaster is hit in combat while casting a spell to see if he finishes his casting or not?Mythmere1 said:I'd make one suggestion for a rule to clarify ahead of time (using one of the many methods from old D&D) - the rules leave it open whether and how a wizard can cast spells while in melee - this is left up to the CK.
Thanks for the link! Indeed, a character sheet is extremely important.Mythmere1 said:Don't forget to download the character sheet from the TLG site, though. http://www.castlesandcrusades.com/candc.htm It speeds things up.

By the way Mythmere, I plan to make a short netbook of houserules for Castles & Crusades (with a few illustrations of my own). This began because I needed to houserule something about the attribute check*, but will eventually make it 6 to 10 pages of stuff. I was considering including some of your houserules too...
(* I want the 12/18 system always remain a 12+ or 18+ roll, not values altered to fit challenge or what not. As such, I will say things like "make a Dexterity check at -5"; so players roll their d20, add modifier and subtract penalty, and see if it is 12+ or 18+ as appropriate to their prime attribute. In addition, only those with abilities such as Climb, etc. will add their level to the attribute check, meaning that, for example, everybody can climb a cliff or wall, but only rogues are extremely good at it).