Wild Gazebo
Explorer
Interesting that neither of these questions generated a response.
I'm guessing the answer is, "Of course not, because then the players would know I was fudging."
I imagine most people who fudge don't look at the game as a series of monsters defeated collecting gold and experience. I haven't used the printed experience rules since the Expert Set came out for D&D.
And perhaps we're hitting the key stumbling block for this discussion. I don't see the game as a computer program with a set of criteria that are introduced and then run through with a series of probability nexuses. I don't see the game as a schematic that will run the same every time as written so that idiosyncrasies will become obvious and intrusive over time.
My games tend to be more dynamic in the sense that mystery is a major part of it, change is a definite possibility, and a sense of trust is shared by all at the table. It is about the adventure and turmoil of fiction and the joy and wonder of the unknown. And even, if a dare, a tendency toward verisimilitude: a daring step away from the codification of action. I have a hard time believing my game can be accurately measured through a series of various logarithms.
But that's just me. I also doubt most people who fudge are ashamed of it--especially considering its listed in the rules--they don't tell others to keep the game fun and seamless: like a well told novel or an old yarn peppered with fact and fiction.
I firmly believe the best fiction should be rife with truth and the best nonfiction should be peppered with fiction.
So please don't feel the lack of response was due to some ridiculous shame (just in case that was what you were thinking...I hope not)...it was probably just a difference of play-style that didn't make the question terrible relevant.