Here's what might be a different way to illustrate the point I'm making about the design stage and fudging during the exectuion:
Let's say you're a pure no-fudge player who wants his victories to be challenges and wants them to be authentic (whatver that means).
Would you prefer that I build a dungeon with a Level 10 BBEG at the bottom for your Level 7 party to choose to hunt and kill?
Thus, because you knew I followed strict rules on threat levels, you also knew that by beating a higher EL, that you were indeed awesome.
Versus, your Level 7 party enters the dungeon and it turns out I put whatever the heck I wanted, because there weren't any guidelines. As such. it turns out the BBEG had 200 more hitpoints than normal, and I did other stuff to "make it harder"
Now I'll respect that in reality, you may not want to talk numbers during the game. The assumption is that your party sought a challenge and you picked one that would be tough, but beatable.
But if I don't have a design system in place that I follow, making up ridiculous stuff is just as bad as jacking with the stats during the game. Mostly because it is misrepresenting was expected. Bait-n-switch.
Let's say you're a pure no-fudge player who wants his victories to be challenges and wants them to be authentic (whatver that means).
Would you prefer that I build a dungeon with a Level 10 BBEG at the bottom for your Level 7 party to choose to hunt and kill?
Thus, because you knew I followed strict rules on threat levels, you also knew that by beating a higher EL, that you were indeed awesome.
Versus, your Level 7 party enters the dungeon and it turns out I put whatever the heck I wanted, because there weren't any guidelines. As such. it turns out the BBEG had 200 more hitpoints than normal, and I did other stuff to "make it harder"
Now I'll respect that in reality, you may not want to talk numbers during the game. The assumption is that your party sought a challenge and you picked one that would be tough, but beatable.
But if I don't have a design system in place that I follow, making up ridiculous stuff is just as bad as jacking with the stats during the game. Mostly because it is misrepresenting was expected. Bait-n-switch.