The Dungeon Nazi
First Post
ColonelHardisson said:To be blunt, I wish I could afford to waste player initiative and to discourage people from playing. That would mean I had a wealth of people wanting to game. I don't think most people are able to afford to trounce on potential players; that's been true for the 23 years I've gamed.
I keep seeing people criticize players writing some backstory. I can't imagine anyone is such a brilliant writer and designer that their campaign world is perfect and untouchable. It seems more a matter of being too controlling on the part of the DM.
If you don't want the guy to play, or you want everyone to play exactly your way or no way, then just tell them so. Eventually you won't have to keep telling anyone that, because you'll have run out of players.
I honestly mean no insult, but I think you're being too exacting and demanding. It's a game, not a way of life. Again, no offense, but I can't imagine that your campaign plan is that much better than what a player may write. So what if he pumps himself up in it? Take what's there, revise it, and disabuse yourself of the notion that the players and their characters are simply puppets for you to play out your campaign with. They have role to play; they should have the attitude they're the ones to save the world. If not them, then who? NPCs of your own devising? D&D isn't a spectator sport, as was proven by the 2e version of Forgotten Realms.
I'm the DN, dude. When I get mad, PCs die.

Seriously, this is the kind of game I run, and this is the kind of game I like to play. I'm certainly not forcing anybody to play it, but this kind of philosophy makes the world that much more grounded and real, and I think it's a big part of what separates my game from the crowd -- the very fact that this place is inhabited by such powerful NPCs means that it won't be easy to really get noticed. That doesn't mean there's always going to be an Elminster ready to teleport in and save their butts and clean things up. It's not like that at all -- usually, most of the real heavy hitters are tied up in their own affairs, and they're busy saving the world while the PCs are still low level. They work their way up the EXP ladder, start approaching that kind of fame and power, and begin earning their place amongst those Drizzts and Khelbens of the world.
It results in such a much more rewarding and satisfying experience -- I can worry about not having players when they stop showing up for my games.