My experiences with last night's D&D Encounters

This is the second time that I heard about how great the Character Sheets (cards?) are. What is special about it and are they downloadable?
If the character sheets (cards) were anything like the ones on D&D Gameday for PHB3, then they are nice.

Glossy finish, easy to read with main info on the front of the card, powers on the back. Granted, they are really only good for quick adventures and one-shots, since there's no depth of information that would "flesh out" a character sheet.

EDIT: Ninja'd by PC.
 

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Although it is worth pointing out that between Sagiro's and my groups we have six female and seven male players. It didn't even strike me as unusual.
Heh. Two weeks ago I DM'ed a session with zero male and four female players. :cool:

Overall our gaming group is four women and three men, ages 23-36 - it just happened that the other two guys were out of town and unable to attend.
 



The pregen cards are nice because they have only what you need to play the character (ok, I'll argue they should have ALL the skills listed but...) they are also wet/dry erase compatable as they are laminated (or they are plastic entirely), sturdy, and have a really cool pic of your character on them.

I have a few sets of these, from each of the special events... I keep them with my at our monthly meetups as it's a great way to get someone to sit down and play... takes only a few minutes to explain everything on the card and they are off and running.
 

I was at the same session as PirateCat but somehow didn't run into him- this was my first D&D Encounter session, and my second time playing D&D total. I thought the night was great. Our DM did a good job of encouraging roleplaying by example (if the player says "I want to make an Intimidate check", he would say "OK, so you want to use your psionic powers to project your voice into the goblin's mind and cow him into submission", not "OK, roll.") and that became infectious in our group. Personally, I would've liked to try my hand at a little more of that style, but it is way more comfortable to just say "I'm using Demon's Dance" then making up some flavor text, esp. if you're new to this. With one exception, everyone in the group had either never played before, or not played in a very long time, but things went very smoothly.

I think the format is great. I have been interested in playing in the past but had a hard time finding people to play, or a group that was playing sessions that weren't eight hour marathons. So, this is right up my alley.
 

Baumi, the cards are well designed; about 8 1/2" by 5 1/2", glossy color double-sided cardstock, they have powers on the back and everything else on the front. It's a great example of how to make an easily read, easily understood character sheet. The only thing I dislike is that it lists trained skills only.

I don't like the laminate, it's hard to note things on the sheet itself.

At least one of the players in my group copied his whole sheet over on paper just for that.
 



The only problem that I am having is that my RPG fix is not even close to being met. In fact, it seems as though I am just really getting started and it ends. I am not sure if this is due to the fact that I am used to ~4 hr sessions, so I am giving it the ole college try to see if I adapt. But, like my girlfriends in high school would tell me (right before they broke up with me), "This is a 'ME' problem".

I have noticed a bunch of new people and most everyone is having a ton of fun. So I think WOTC hit this out of the park.
 

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