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D&D 5E My Fighter is a B.M. And Other Chuckles

ren1999

First Post
[SIZE=+ 2]PathGuy's character generator is improving. But what would you do with this B.M.?

Norcoril the Half-Elf[/SIZE]
Male Half-Elf Guide Fighter 13
Chaotic Neutral
Strength20(+5)
Dexterity17(+3)
Constitution20(+5)
Intelligence14(+2)
Wisdom12(+1)
Charisma13(+1)
Size:Medium
Height:---
Weight:--- lb
Skin:
Eyes:
Hair:
Maximum Hit Points: 147Speed: 30 feetInspiration:
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Armor Class: 20 = 10 + 8 [plate] + 2 [steel shield]
Proficiency bonus:+5
Initiative modifier:+ 3= + 3 [dexterity]
Attack (handheld / thrown):+ 10= + 5 [proficiency] + 5 [strength]
Attack (missile / finesse):+ 8= + 5 [proficiency] + 3 [dexterity]
Strength save:+ 10= + 5 [proficiency] + 5 [strength]
Dexterity save:+ 3= + 3 [dexterity]
Constitution save:+ 10= + 5 [proficiency] + 5 [constitution]
Intelligence save:+ 2= + 2 [intelligence]
Wisdom save:+ 1= + 1 [wisdom]
Charisma save:+ 1= + 1 [charisma]
Insight (passive):11(16 with advantage)
Perception (passive):11(16 with advantage)
Carry: 300 lb maximum
  • [SIZE=-1]For groups using the optional encumberance rules:
    • If carrying more than 100 lb, encumbered -- -10 on speedIf carrying more than 200 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
    [/SIZE]
Languages:Common Elvish (? 1 more)
Unarmed strike [+10 to hit; 1+5 bludgeoning]Short Bow [+8 to hit; 1d6+3 piercing, 2 lb, ammunition (range 80, 320), two-handed]Longsword [+10 to hit; 1d8+5 slashing, 4 lb, versatile (1d10 slashing)]You have enough silver to apply to two hand-held weapons or twenty projectiles. Make a note of which weapons are silvered.Plate mail [heavy; + 8 AC; max dex + 0; stealth disadvantage; 65 lb.]Steel Shield [+2 AC; 6 lb.]Feats:
Skill NameKey
Ability
Skill
Modifier
Ability
Modifier
Trained?Misc.
Modifier
AcrobaticsDex3 =+3

Animal HandlingWis1 =+1

ArcanaInt2 =+2

AthleticsStr5 =+5

DeceptionCha1 =+1

HistoryInt2 =+2

InsightWis1 =+1

IntimidationCha1 =+1

InvestigationInt2 =+2

MedicineWis1 =+1

NatureInt2 =+2

PerceptionWis1 =+1

PerformanceCha1 =+1

PersuasionCha1 =+1

ReligionInt2 =+2

Sleight of HandDex3 =+3

StealthDex3 =+3

SurvivalWis1 =+1

At fighter level 13, as a battle master, Norcoril knows 5 maneuvers.
Check his chosen maneuvers here.

  • [SIZE=-1]
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    Commander Strike
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    Disarming Attack
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    Distracting Strike
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    Evasive Footwork
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    Feinting Attack
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    Goading Attack
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    Lunging Attack
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    Maneuvering Attack
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    Menacing Attack
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    Parry
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    Precision Attack
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    Pushing Attack
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    Rally
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    Riposte
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    Sweeping Attack
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    Trip Attack
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    [/SIZE]
[SIZE=-1]Norcoril is proficient with at least 1 artisan tool set(s). Check any artisan tools with which Norcoril is proficient:[/SIZE]
  • [SIZE=-1]
    box.gif
    Alchemist's supplies
    box.gif
    Boyer / fletcher tools
    box.gif
    Brewer's supplies
    box.gif
    Calligrapher's supplies
    box.gif
    Carpenter's tools
    box.gif
    Cartographer's tools
    box.gif
    Cobbler's tools
    box.gif
    Cook's utensils
    box.gif
    Glassblower's tools
    box.gif
    Goldsmith / silversmith's tools
    box.gif
    Jeweler's tools
    [/SIZE]

    [SIZE=-1]
    box.gif
    Leatherworker's tools
    box.gif
    Mason's tools
    box.gif
    Painter's supplies
    box.gif
    Potter's tools
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    Smith's tools
    box.gif
    Tinker's tools
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    Weaver's tools
    box.gif
    Woodcarver's tools
    box.gif

    box.gif

    box.gif

    [/SIZE]
[SIZE=-1]Check any instruments with which Norcoril is proficient:[/SIZE]
  • [SIZE=-1]
    box.gif
    Bagpipes
    box.gif
    Drum
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    Dulcimer
    box.gif
    Flute
    box.gif
    Lute
    box.gif
    Lyre
    [/SIZE]

    [SIZE=-1]
    box.gif
    Horn
    box.gif
    Pan flute
    box.gif
    Shawm
    box.gif
    Viol
    box.gif

    box.gif

    [/SIZE]
[SIZE=-1]Check any games with which Norcoril is proficient:[/SIZE]
  • [SIZE=-1]
    box.gif
    Dragon Chess
    box.gif
    Three Dragon Ante
    box.gif
    Board Game:
    box.gif
    Card Game:
    [/SIZE]

    [SIZE=-1]
    box.gif
    Dice game:
    box.gif

    box.gif

    box.gif

    [/SIZE]
[SIZE=-1]Check any other tools with which Norcoril is proficient:[/SIZE]
  • [SIZE=-1]
    box.gif
    Climber's kit
    box.gif
    Disguise kit
    box.gif
    Drive a truck
    box.gif
    Fly a plane
    box.gif
    Forgery kit
    box.gif
    Healer's kit
    [/SIZE]

    [SIZE=-1]
    box.gif
    Herbalism kit
    box.gif
    Navigator tools
    box_checked.gif
    Ride a mount
    box.gif
    Sail a ship
    box.gif
    Poisoner kit
    box.gif
    Thieves' tools
    [/SIZE]
Half-Elf
  • All Half-Elves get +2 on charisma (already included).
  • This Half-Elf chose +1 on strength (already included).
  • This Half-Elf chose +1 on constitution (already included).
  • Darkvision (see 60 feet black-and-white in pitch-dark)
  • Advantage on saves against being charmed; immune to magical sleep.
  • One extra language (already included).
  • Two extra skill proficiencies (already included).
Guide
  • This is a background from playtesting that I thought people might want to continue to use.
  • Wanderer -- you can live off the land and help others to do so.
  • Consider bringing navigator tools. You probably own your tent, backpack, bedroll and rope.
  • You know how to use climbing gear and navigator tools.
  • You know how to ride a horse.
Fighter
  • Most fighters are proficient in riding a mount.
  • This fighter selected the protection fighting style, which allows a fighter to impose disadvantage on an enemy attacking an ally within five feet, if you are using a shield.
  • Second Wind: As an action, regain hit points equal to 1d10 + your fighter level. Once per period between short rests.
  • Level 2: Action surge -- use it to take an extra action on a turn. Must take a short rest before using again.
  • Level 5: Extra attack on any round that includes an attack.
  • Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.
  • Level 11: Two extra attacks per round.
  • Level 13: Indomitable -- twice between long rests, can reroll a failed saving throw.
  • Level 17: Two action surges between rests, but not on the same turn.
  • Level 17: Indomitable -- three times between long rests, can reroll a failed saving throw.
  • Level 20: Three extra attacks per round.
Battle Master Fighter (martial archetype)
  • Level 3: Combat superiority -- four d8 dice, three maneuvers.
  • Level 3: Student of war -- proficiency with artisan tools of your choice.
  • Level 7: Combat superiority -- five dice; two more maneuvers
  • Level 7: Know your enemy -- referee will give you information about opponent abilities
  • Level 10: Combat superiority -- dice are d10s, two more maneuvers
  • Level 15: Combat superiority -- six dice, two more maneuvers; if have no more superiority dice, regain one when you roll initiative.
  • Level 18: Combat superiority -- dice are d12s.
  • Level 19: Relentless -- if you start a turn with no superiority dice, regain two at the end.
First Ability Score Improvement: +2 strength
Second Ability Score Improvement: +2 constitution
Third Ability Score Improvement: +2 dexterity


ClassHP rolled
Level 1:Fighter10
Level 2:Fighter6
Level 3:Fighter6
Level 4:Fighter6
Level 5:Fighter6
Level 6:Fighter6
Level 7:Fighter6
Level 8:Fighter6
Level 9:Fighter6
Level 10:Fighter6
Level 11:Fighter6
Level 12:Fighter6
Level 13:Fighter6
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insignia.gif
Death Saving Throws:
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    Successes
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    Failures
Norcoril's Equipment:
  • 77 lb

    1 lb



    Weapons / Armor / Shield (from above)

    Arrows (quiver of 20) x 1



    _____
    78 lb

    Total
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Norcoril's Personality Traits:Norcoril's Ideal(s):Norcoril's Bond(s):Norcoril's Flaw(s):More about Norcoril:
 

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ren1999

First Post
Intimidation I suppose. Athletics, Intimidation, Perception, Survival?

Also looking for the best Maneuvers.

What languages would be good? Half-Elves get an extra language and the Guide background gets an extra language.
 

Tormyr

Hero
Intimidation I suppose. Athletics, Intimidation, Perception, Survival?

Also looking for the best Maneuvers.

What languages would be good? Half-Elves get an extra language and the Guide background gets an extra language.

Those sound like great skills. I would ask your DM what might be a good language to pick up for the campaign. Barring that, come up with a reason to know Draconic, Primordial or something interesting which might not pop up a lot but could be interesting.

As for maneuvers, at level 13 you get 7 maneuvers which is almost half the list. That being said, I would suggest choosing maneuvers on a theme rather than just "the best" maneuvers. One option would be to set up something akin to a 4e Warlord. Commander's Strike, Distracting Strike, Maneuvering Attack, Pushing Attack, Rally, and Trip Attack not only help you but also help your allies.
 


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