Treebore
First Post
These are my basic thoughts soon after playig our first 4E session last night. Its copied from elsewhere...
Anyways, we had two combat sessions and some decent roleplay in the town. I played my Dragonborn like he was a dragon. Grossed everyone out when I dumped the bag full of livers I took from the Kobolds out on the table at the Inn and asked for them to be cooked, with light salting and peppering.
The first combat lasted an hour and 15 minutes, the second about 45 minutes.
My impressions are its a good game. Its still complex, tons of stuff to track, and kept everyone involved in the combat through powers and decisions.
Is it going to be my "new D&D"? Pretty sure its not. We still have at least two more game sessions for 4E to convince me otherwise. I just think after the last two years of playing so rules lite that the "rules heavy" of 4E is not something I am going to be able to get past. I have regained my appreciation of "simple and gets the job done", and 4E certainly isn't given me the feeling of being "simple and gets the job done".
4E also seems to have "evened the playing field", but at a cost I am not willing to pay. I liked for classes to be very distinct. I liked for a thief to be weak in combat, the wizard to be weak in combat, etc... I like the very defined roles of classes as the used to be, and are in C&C. Everyone is now essentially the warrior. Just instead of swinging a sword the mage throws spells, that do damage similar to what the fighter types did. Same deal with the cleric.
Plus with healing surges why even have the cleric class? The only reason clerics are still needed is because the surges are not at will. Make them more at will and bye bye cleric.
So 4E is a good game, we had fun, but I don't see it blowing me away and making me cast aside my C&C and 3 editions of D&D. The only real innovation that I liked was the new approach to skills. That I did like and will be creating a version for my C&C games.
I did not like starting out at 5th level. Yeah, I know, it was first level, but the powers, AC, and HP of the PC's were closer to 4th or 5th level in comparison to older editions of the game. I like the challenges of starting out weak. Having 20+ HP's and AC's from 16 to 20 and attack values of +5 to +7, or even higher for the Paladin surrounded by 3 kobolds (+10) is not weak. Its comparable to about 4th level.
So I can see why people like 4E, I just am not seeing or feeling the love.
There are at least two more sessions for me to become smitten with 4E, but at this point it isn't something I see coming. If it happens its going to be a complete blind sided hit.
One of the players did talk me into buying the Warhammer RPG though, especially since an Amazon vendor was selling it for $23, shipping included.
Anyways, we had two combat sessions and some decent roleplay in the town. I played my Dragonborn like he was a dragon. Grossed everyone out when I dumped the bag full of livers I took from the Kobolds out on the table at the Inn and asked for them to be cooked, with light salting and peppering.
The first combat lasted an hour and 15 minutes, the second about 45 minutes.
My impressions are its a good game. Its still complex, tons of stuff to track, and kept everyone involved in the combat through powers and decisions.
Is it going to be my "new D&D"? Pretty sure its not. We still have at least two more game sessions for 4E to convince me otherwise. I just think after the last two years of playing so rules lite that the "rules heavy" of 4E is not something I am going to be able to get past. I have regained my appreciation of "simple and gets the job done", and 4E certainly isn't given me the feeling of being "simple and gets the job done".
4E also seems to have "evened the playing field", but at a cost I am not willing to pay. I liked for classes to be very distinct. I liked for a thief to be weak in combat, the wizard to be weak in combat, etc... I like the very defined roles of classes as the used to be, and are in C&C. Everyone is now essentially the warrior. Just instead of swinging a sword the mage throws spells, that do damage similar to what the fighter types did. Same deal with the cleric.
Plus with healing surges why even have the cleric class? The only reason clerics are still needed is because the surges are not at will. Make them more at will and bye bye cleric.
So 4E is a good game, we had fun, but I don't see it blowing me away and making me cast aside my C&C and 3 editions of D&D. The only real innovation that I liked was the new approach to skills. That I did like and will be creating a version for my C&C games.
I did not like starting out at 5th level. Yeah, I know, it was first level, but the powers, AC, and HP of the PC's were closer to 4th or 5th level in comparison to older editions of the game. I like the challenges of starting out weak. Having 20+ HP's and AC's from 16 to 20 and attack values of +5 to +7, or even higher for the Paladin surrounded by 3 kobolds (+10) is not weak. Its comparable to about 4th level.
So I can see why people like 4E, I just am not seeing or feeling the love.
There are at least two more sessions for me to become smitten with 4E, but at this point it isn't something I see coming. If it happens its going to be a complete blind sided hit.
One of the players did talk me into buying the Warhammer RPG though, especially since an Amazon vendor was selling it for $23, shipping included.