Hrmm.. I guess to me, it's all in what you consider "equally capable."
I mean if you take the wizard, and try to make him do what the fighter does, he's going to fail misserably.
If you take the fighter, and try to make him do what the rogue does, he's also going to fail.
Each of them can do something in a battle sure, but does that make them equally capable?
In a game designed around the idea that your character has chosen a profession based on going into dangerous places and fighting dangerous monsters, it makes sense (to me) that each of them has honed their own ways to fight those battles...
That said, if 4e ain't for you it ain't for you.

I like it because I find the rules "lite" enough that I don't get overwhelmed DMing it, but still giving me fun things to tweak. If you like it liter then that, more power to you. Play whatever game lets you look back and say: "Dude remember that time we... (insert cool story moment here.)"
I haven't tried C&C, because the rule book at my local game store sells fro 75 bucks for some reason???