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My first attempt at a map with Dundjinni: Post yours!

DSC-EricPrice said:
FYI, Fluid said there would be a post on their publishing policy by the end of today.

It really seems like something that they obviously need to address. I would think that if the really big fan doing one-man pdf-publishing or the really small publishers doing PDF/Books on demand publishing can't commercially use their stuff, there going to cut out a portion of their potential revenue source.

In any event..the good news on the horizon is that the more people have their stuff, the more third party art there will be and the less of an issue that this will all become.

And, yes, I will definitely post a more in-depth review...the short version is that I have no regrets and I think it was a great purchase for me (despite being a resource hog)

-matt
 

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You can publish your maps, just not for commercial profit as the EULA is currently written. The program has value, and I believe more importantly that the people behind the program are honest, hard working people. Do I want to see them change their art usage policy? yes. Would I not recommend the program to would-be DMs because of it? No.
 

Fluid has just announced that the program can be used to create and publish maps for commercial use--you just cannot use their artwork.

As a very quick review, I found their program very easy to use and quick to understand. The steep learning curve associated with CC2 is not there. I purchased the platinum edition and waited until I had some time to use it--on the first morning of use (about six hours) I created a decent 2-story inn and a dungeon floorplan. Nothing fantastic, but quick and easy.

There are many capabilities I would like to see added. The ability to flip images, a better blending tool, etc. Check their forums at www.dundjinni.com I haven't exactly been quiet about what I like and dislike.

There is not as much included artwork as I would have liked--but user donated artwork is certainly filling the void quickly.

And I have some room left on my server for storage of user-created art.

One Important Note: Their customer service cannot be beat. For this alone, they have my business. Fluid is responsive to their customers.
 

Fluid has just announced that the program can be used to create and publish maps for commercial use--you just cannot use their artwork.

Lol this is an oxymoronical statement

The analogy is this: Wow! Adobe is merging PhotoShop and Illustrator into one completely seamless application at a lower price than buying the two before separately—you just can’t use their color swatches. :\

[font=&quot]Which begs the statement: If I buy the software – why do I not have credit for the original work I produce … you know … using the … software … I … bought … oh great :\[/font]
 

POGRE ASKS AND I RESPOND!

For those of you who aren't planning on going into business as a cartographer (including me) or those who do (and want to work something out privately with Fluid), the software is great.

There is a lot of art, and more art packs under development.
The fans have already added a bunch of art as well. I've yoinked a bunch of it and it's easy to incorporate into the system.

The tools are easy and straightforward. You can create a ton of different style maps for use in 'underground' or above ground environments. By toying with settings and tools you can create a bunch of different effects for both battlemaps 1" = 5 ft. (Like on your game mats) and for printed maps for DM or player handout purposes. You can supress the printing of items so that maps print more or less detail.

In addition to a mapping tool, the objects have properties that you can put game information in to. For example a Door can be given Thickness/Hardness/HitPoints. Stuck, Locked and Secret DC's and a description.
Traps, Pits, Rooms, Treasure, Characters and Creatures can all be given d20 data. You can print the adventure keyed to the map. This is pretty cool.
You can import XML data for characters from eTools if you like.

The platinum version comes with stats from the d20 SRD, The Book of Fiends by Green Ronin and the Monsternomicon by Privateer Press. It also comes with what they call Tokens, which are pictures of cool Reaper mini's you can associate on a map or print to use as "mini's".

3 caveats:

1. Currently this is only a tactical detail mapping tool. In other words, areas where the characters will interact. Rooms or areas that battle might take place or where location is important (like a tavern). Without custom art, you can't use it to make geographical maps, etc. The art packs for this kind of map are under construction, if my sources are correct, and some fans are building art to create geographic area type maps.

2. The tool bars get in the way a lot (like another poster said). I'd like to be able to anchor the toolbars or change them from vertical to horizontal or something.

3. Being as graphic intensive as it is the system is resource intensive too. If your machine doesn't have a good bit of RAM, you will see lots of hourglasses. The two machines that I've worked on have handled it well, but every once in awhile I've done something that will require some serious rendering by the computer and I'll have to wait it out. Once I understand what causes those, I can save them up for when I want to rest my eyes anyway...

I hope this helps.
(By the way... Fluid has posted its End User License Agreement statement on their Forums. Please read them for yourself before making any judgements.)

I bought the Platinum version and feel it's well worth the money for me.
I made a map, added stats and monsters and printed the battlemap last night for my game. It worked flawlessly! I'm currently taking my scribbled map and redo-ing it in Dundjinni for next week's game.

GAME ON!
Nyrfherdr
 



SkidAce said:
Could someone elaborate on how usefull it is for WORLD size maps?

So far, not very - they do have plans to release art packs to cover this. I think it is safe to say it is mostly useful for tactical maps only at this point.
 

Into the Woods

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