My group decided to try a one shot last session, so I got to play a warblade for the 1st time. We were 6th level, I was human, and happen to roll amazing stats for 3d6 (17 str and 18 int). These seemed perfect stats for a warblade, so off I went.
In general I enjoyed the class. I had a nice array of skills, and I got to use both my int bonus to reflex and int bonus to confirm criticals ability (however, one time I got hit by a fireball from ambush, so the fact that you only get the bonus when your not flatfooted is a big deal).
As to the maneuvers, I was actually a bit disappointed. Perhaps it was the manuevers I picked, but I wasn't thrilled by them. It wasn't the power, I felt like they had plenty of kick, they were just repetitive. I had 6 maneuvers total, and 4 known at a time. Since I get them back every encounter, I would open up every combat with my big 3rd level manuevers and just go from there. Every combat, same manuevers.
As to the balance of the class I will stick to my original opinion, they are better than other fighter classes, but they work fine if those are the fighter classes you are using.
In general I enjoyed the class. I had a nice array of skills, and I got to use both my int bonus to reflex and int bonus to confirm criticals ability (however, one time I got hit by a fireball from ambush, so the fact that you only get the bonus when your not flatfooted is a big deal).
As to the maneuvers, I was actually a bit disappointed. Perhaps it was the manuevers I picked, but I wasn't thrilled by them. It wasn't the power, I felt like they had plenty of kick, they were just repetitive. I had 6 maneuvers total, and 4 known at a time. Since I get them back every encounter, I would open up every combat with my big 3rd level manuevers and just go from there. Every combat, same manuevers.
As to the balance of the class I will stick to my original opinion, they are better than other fighter classes, but they work fine if those are the fighter classes you are using.