My turn! I probably use this in my next campaign:
Critical Miss Special Effects
When you make an attack roll and get a natural 1 (the d20 shows 1), you automatically miss your target. Furthermore, you may suffer the effects of a critical miss. Confirm the critical miss by rolling: 1d20 + your Base Attack Bonus.
Table: Critical Miss Results
d20 Roll : Critical Miss Results
1-2 : Throw weapon 1d4x5 ft. Use "Missing with a Thrown Weapon" diagram for direction (PH 158). (Note 1)
3-4 : Weapon damaged. Roll damage normally and apply it to weapon, ignoring hardness. (Note 2)
5-6 : Off-balance. -2 penalty to AC plus lose Dexterity bonus for 1 round.
7-8 : Off-balance. -2 penalty on attack rolls and damage rolls for 1 round.
9-10 : Drop weapon at feet. (Note 3)
11-12 : Weapon damaged. Roll damage normally and apply it to weapon. (Note 4)
13-14 : Off-balance. -2 penalty to AC for 1 round.
15-16 : Off-balance. -2 penalty on attack rolls for 1 round.
17+ : No additional effect.
Notes
1. If the critical miss was made with an unarmed attack or natural weapon, the attacker is seriously off-balance. He loses his Dexterity bonus for 1 round. He suffers a -2 penalty to AC, attack rolls, damage rolls for 1 round.
2. If the critical miss was made with an unarmed attack or natural weapon, the attack suffers 1d6 points of damage. Armor CT does not protect against this damage.
3. If the critical miss was made with an unarmed attack or natural weapon, the target is seriously off-balance and suffers a -2 penalty to AC and attack rolls for 1 round.
4. If the critical miss was made with an unarmed attack or natural weapon, the attack suffers 1d4 points of damage. Armor CT does not protect against this damage.