dd.stevenson
Super KY
I always tell players to narrate their own kills. The way that turns out, very few monsters survive that narration in any kind of interrogation-ready state.
I suggest eliminating the "knockout" rule and instituting the following house rules:
I quite like this. I think my houserule will be, to knock out, you have to make the last hit with disad and then the foe gets a death save. If he makes the death save (55% chance), he's unconscious, if fails (45%), he dies.You could always add a dose of "realism" to it:
When you try to knock out a creature, there is, say, a 50% chance that you accidentally kill them.
With the rule that you can knock people out instead of killing them, my group is doing this to an unusual amount of people. If the creature refuses to talk, they just threaten to kill them. After while, I run out of new conversations for my monsters to have!? Any ideas?
I quite like this. I think my houserule will be, to knock out, you have to make the last hit with disad and then the foe gets a death save. If he makes the death save (55% chance), he's unconscious, if fails (45%), he dies.
The other good point made earlier is if you threaten someone, they may well lie to you just to get the threatening to end. So yeah throw some unreliable info at the party from time to time to keep things interesting.
I wouldn't always impose disad, depends on the weapon - a fist, chair or club, normal attack. A sword disad. Or maybe treat ad improv weapon (pommel, flat of blade, etc).Naturally, it all depends on how difficult you want it to be to K.O. an enemy, but your rule sounds doubly punitive to me. I don't see the need for the death save on top of rolling to hit with disadvantage. If I were to apply a penalty, I'd likely go with one or the other, but not both.
You could even make it a Con save vs a DC equal to the damage done instead of a death save. That would encourage PCs to use less lethal weapons when trying to K.O. an enemy.
Also, as someone else has pointed out, the DM can rule that monsters just die at zero HPs.