Always...
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I had a druid character who liked to knock out foes instead of killing them. Once they were K.O.d, she'd bury them up to their necks and leave them there so nature could judge whether they should live or die.
How psychopathic. Was her name Dextra?![]()
That's a good thing, if you ask me. In real life, true heroes don't do a lot of killing. Whenever I play anything but chaotic evil characters, I make a point of not killing when it's not strictly necessary (usually in self-defense or legitimate defense of others). While I love D&D, the amount of slaughtering of human-like creatures that goes into your typical adventure (my own adventures included) is really weird. Makes me think that players don't spend a lot of time thinking about the meaningfulness of the choices their characters make, and I think that should be a huge part of playing.
I honestly like the idea of seeing parties where killing intelligent creatures isn't the go-to answer. Yes, sometimes there isn't information to be gotten. But, nevertheless, the change to be made when the party is refusing to automatically slaughter everything in sight might not be on the "punish them for not killing" side, but rather on the DM's side. Your average humanoid opponent (goblins, orcs, random thugs) are 'bully' fighters who aren't going to come back after someone who brought them down to unconsciousness in what's basically a fantasy mugging.
Your players want to interact with NPCs rather than killing them all? There are worse problems to have. Seriously, this is a good thing. Don't punish them for it.
Out of curiosity, who is this character named right hand that you are alluding to being psychotic? If that's a literary reference, I don't believe I read that book.
Dexter, a serial killer from the television show Dexter.
Frequent m.o. around here is the foes get knocked out during combat (usually via 'sleep' spell at lower levels) then one gets tied up, woken up, patched up if necessary, and charmed. The rest get their throats slit.So unless the players have other methods of extracting information, they soon catch on that there's no point in capturing anyone alive, unless they want to hold them for ransom or something. Note that these other methods (charm, mind-reading, diplomacy etc.) can generally be done without combat -- certainly without knocking someone out.
There is something very, very wrong* with any rule or combination of rules that allows someone to topple off a cliff, free-fall to the bottom with no way of slowing down, and end up healthier than they were at the top.Tormyr said:(you should have seen their faces when a bad guy went to 0hp fell off a 40 ft. cliff and then rolled a 20 and got up with 1 hp).
The guy would have gotten up the next round whether he fell off the cliff or not. It's the natural 20 on a death save that got him up, not the falling damage. Falling off a cliff makes the chances of that worse, not better, since he takes 4d6 falling damage and gets an automatic failed death save as a result.Frequent m.o. around here is the foes get knocked out during combat (usually via 'sleep' spell at lower levels) then one gets tied up, woken up, patched up if necessary, and charmed. The rest get their throats slit.
There is something very, very wrong* with any rule or combination of rules that allows someone to topple off a cliff, free-fall to the bottom with no way of slowing down, and end up healthier than they were at the top.
* - as in unbelievably, putridly, vomitously, pitiably, laughably wrong.
Lan-"hit point recovery by jumping off a cliff...yeah, 5e needs better healing rules"-efan
Since charming a prisoner uses up player resources, I have no problem with that. What really bugs me is when people mercilessly slay all but one, knock the last one out, question him with torture or the threat of torture, and then agonize over whether it's morally correct to kill him at that point. Never ceases to amaze me.Frequent m.o. around here is the foes get knocked out during combat (usually via 'sleep' spell at lower levels) then one gets tied up, woken up, patched up if necessary, and charmed. The rest get their throats slit.
Hit points are not strictly an indicator of health. Just remember it's an abstraction, and everything will be OK.There is something very, very wrong* with any rule or combination of rules that allows someone to topple off a cliff, free-fall to the bottom with no way of slowing down, and end up healthier than they were at the top.
* - as in unbelievably, putridly, vomitously, pitiably, laughably wrong.
Lan-"hit point recovery by jumping off a cliff...yeah, 5e needs better healing rules"-efan