Queen_Dopplepopolis
First Post
My character in our current campaign* is set up like so: she's got poisoned darts that she throws at enemies she plans to attack, throws them in round one and then closes to fight in melee. It's an awesome set up. Toss a dart, do 2d6 strength damage, and force the opponet to fight me up close. She's a lean, mean, Chinese, punching machine.
However, recently I've found that my group of ranged-attacking adventuring buddies is overly efficient! By the time I close to do my punching, kicking, and grappling they've already dropped the opponent! So - I sail in just in time to watch the baddies fall!
She's a psionic (Battle Mind) with the Burst power, so I run in quick like a bunny and ready myself for some super mega ultra awesome butt-kicking... but get nothing!
What can a melee fighter do to get in on the action?!
*d20 Modern, set in 1879.
However, recently I've found that my group of ranged-attacking adventuring buddies is overly efficient! By the time I close to do my punching, kicking, and grappling they've already dropped the opponent! So - I sail in just in time to watch the baddies fall!
She's a psionic (Battle Mind) with the Burst power, so I run in quick like a bunny and ready myself for some super mega ultra awesome butt-kicking... but get nothing!
What can a melee fighter do to get in on the action?!
*d20 Modern, set in 1879.
