grimslade
Krampus ate my d20s
Reading through the class discussion threads in this forum, the psion and psionics seem to not fit into many D&D games.
The Do Not Want! camp notes:
Psi is covered by wizards already. Spells like telekinesis, ESP, and dominate, already fill the mind power niche.
Ack! Science Fiction in my pseudo-medieval fantasy. Make it stop!
The power names are too campy science-y Biofeedback Loop
Psionics has never had a good rule system
Psionics always feels tacked on either as an appendix or a later different ruleset
They are all solid reasons, but I like the quirky world of psionics. I have since 1E and running my first psionic campaign in the Sea of Dust in Oerth. How do we make psionics a vibrant and vital component D&D Next?
The Do Not Want! camp notes:
Psi is covered by wizards already. Spells like telekinesis, ESP, and dominate, already fill the mind power niche.
Ack! Science Fiction in my pseudo-medieval fantasy. Make it stop!
The power names are too campy science-y Biofeedback Loop
Psionics has never had a good rule system
Psionics always feels tacked on either as an appendix or a later different ruleset
They are all solid reasons, but I like the quirky world of psionics. I have since 1E and running my first psionic campaign in the Sea of Dust in Oerth. How do we make psionics a vibrant and vital component D&D Next?