My Humble Request for Play-Test Packet 2

ren1999

First Post
Mike, the design leader, said that some of the additional bonuses come from racial affinity to certain weapons.

Others on EN World suggested that if we had been told this that there would be a lot of complaining. That's probably true. But instead we got a lot of complaining because we didn't know where certain bonuses were coming from.

Please include detailed notes to the right of attack rolls and damage rolls, armor class, and ability scores. I personally feel that we need to know such numbers in order to test different weapons.

Mike asked us to test weapons. Which weapons do which races get bonuses for then?

Another thing that I would like is more information on leveling-up. If we are to test 2nd level and 3rd level, there doesn't seem to be a lot to go on there.

I've totally given up all resistance now and have dropped 1/2 level to attack bonuses. I'm also rereading the spell rules to see if I can play-test them more accurately.

I'm just humbly asking for the above in the next packet. Thank yah very much.
 

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I would like the game rules for exploration, I feel only a few of which are in the current release.

Other stuff too please, as was already mentioned: The Adventure Design release. The Character Generation and Advancement rules.
 

Maybe this is a sacred cow, but my humble request is to fix the following:
Code:
ladder, 10ft:   5cp
10ft. pole:     2sp
If nothing else is ever fixed in D&D, fix this. Just do it. Once and for all. Right here, right now.
 

Maybe this is a sacred cow, but my humble request is to fix the following:
Code:
ladder, 10ft:   5cp
10ft. pole:     2sp
If nothing else is ever fixed in D&D, fix this. Just do it. Once and for all. Right here, right now.

But then how will my rogue open up a 10' pole shop by buying ladders on cheap and splitting them in half into two 10' poles!?
 

But then how will my rogue open up a 10' pole shop by buying ladders on cheap and splitting them in half into two 10' poles!?
But then you have the added labor of plugging up those wholes left by the missing rungs. Plus the cost of materials like wood putty, which must be an alchemical material. Then sanding, staining, permanent illusion to disguise the obvious repair job. There goes your profit!:lol:
 




Can we get a citation for this? It's not on twitter and I'd like confirmation before I put on my d02 hat of nerdrage and summon the mob.

It's from the latest Legends and Lore.

Mike Mearls said:
One final detail: the current cleric's warhammer deals 1d10 damage. The warhammer in the equipment section uses a d8 for its damage. For the races, we decided to use a mechanic that improves a weapon's die to indicate a racial affinity for a weapon. This cuts down on math at the table and also means that you need to look only to your abilities and class for modifiers.

Dwarf Fighter: This particular pregen represents a fairly simple fighter. This character relies on a big axe and the slayer theme to cause havoc on the battlefield. Also, remember how the dwarf cleric did more damage with a warhammer? You can see a similar mechanic with the fighter's Hit Die. Fighters use a d10, but this hill dwarf uses a d12.
 

Another thing that I would like is more information on leveling-up. If we are to test 2nd level and 3rd level, there doesn't seem to be a lot to go on there.

Monsters have XP listed. Character sheets have needed XP for 2nd and 3rd level. What else do you need exactly?
 

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