I came up with this because Smite Evil has always seemed like a cool power but its execution is pretty pathetic (wasted if attack is a miss, low bonus to attack and damage for a 1/day/5 levels ability).
I came up with 3 changes, everything else about it stays the same.
1) The "use" is not expended if the attack misses and a natural 1 is not an automatic miss.
2) The attack bonus, instead of +1 per point of Charisma modifier, is +1 per point of Wisdom modifier PER LEVEL--up to a maximum amount equal to 1/2 the character's Wisdom score.
3) The damage bonus, instead of +1/(paladin) level is +1 per point of Charisma modifier PER LEVEL--up to a maximum amount equal to the character's Charisma score.
Example:
Arthur (3rd Pal, Wis 14, Cha 16) makes a Smite Evil attack. He gains a +6 (+2 Wis mod X 3 levels) bonus to his attack roll for the Smite attack and +9 (+3 Cha mod X 3 levels) damage. At 10th level (and beyond), Arthur's Smite provides a +7 to attack and +16 to damage.
I came up with 3 changes, everything else about it stays the same.
1) The "use" is not expended if the attack misses and a natural 1 is not an automatic miss.
2) The attack bonus, instead of +1 per point of Charisma modifier, is +1 per point of Wisdom modifier PER LEVEL--up to a maximum amount equal to 1/2 the character's Wisdom score.
3) The damage bonus, instead of +1/(paladin) level is +1 per point of Charisma modifier PER LEVEL--up to a maximum amount equal to the character's Charisma score.
Example:
Arthur (3rd Pal, Wis 14, Cha 16) makes a Smite Evil attack. He gains a +6 (+2 Wis mod X 3 levels) bonus to his attack roll for the Smite attack and +9 (+3 Cha mod X 3 levels) damage. At 10th level (and beyond), Arthur's Smite provides a +7 to attack and +16 to damage.