Kerrick
First Post
I think the damage itself is fine - what's NOT fine is how many times/day they can use it. At 5/day, it's a very weak ability. If they could use it, say, 1/round, that would be a powerful ability. Or, hell, let's say 1/minute - that's basically an encounter power, where he gets +Cha to attack and +class level to damage.
The way I did it, FWIW, is this:
Although I just now noticed that I didn't stipulate that a missed attack = equals a wasted smite; that's just stupid.
The way I did it, FWIW, is this:
1 + Cha bonus times per day, a paladin can attempt to smite good or evil (depending on her alignment), or someone of an opposing faith (no matter the alignment) as a standard action with a melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 2 extra points of damage per class level, plus her Charisma bonus. Any class-based abilities that would normally apply to a melee attack (sneak attack, e.g.) can be added to this roll also, if applicable. If the paladin accidentally smites a creature that is not of an opposing alignment of faith, the smite has no effect, but the ability is still used up for that day.
Although I just now noticed that I didn't stipulate that a missed attack = equals a wasted smite; that's just stupid.