Dlsharrock
First Post
With regard to D&D you might find the Rules Compendium useful in cutting down the sheer bookage and page turning. It covers most core issues in lesser detail, so once you're familiar with the fundamentals you can keep it around and refer to it very quickly. At 160 pages its a featherweight.
Page turning is bad during a game, especially during combat, but the good thing about RC is categories tend to span one double spread making it easier to refer to without thumbing through for the relevant text or table, and if you know what's coming you can open the book to the right spot prior to things getting busy. Shame WotC wasted so much space with the 'how the rules were dreamed up' splash pages. I'd have prefered they swap this for references on variant rules and classes from things like UA and Complete Adventurer, but that's beside the point and this is turning into a review
Page turning is bad during a game, especially during combat, but the good thing about RC is categories tend to span one double spread making it easier to refer to without thumbing through for the relevant text or table, and if you know what's coming you can open the book to the right spot prior to things getting busy. Shame WotC wasted so much space with the 'how the rules were dreamed up' splash pages. I'd have prefered they swap this for references on variant rules and classes from things like UA and Complete Adventurer, but that's beside the point and this is turning into a review
