Grabbing Air. With at least a 10' start, you can use your skateboard to jump up to 30' up or across.
Speed Dodge. While on your skateboard, you gain +4 to both MELEE and RANGED DEFENSE.
Superb Stability. Skateboarding has granted you exceptional balance. Any attempts to unbalance, knockdown, or trip you take a -2d6 penalty.
Tic-Tac. Using small kickturns back and forth to gain momentum, you move up to you SPEED in a straight line and then make a melee attack at the end. You must move at least 10' but you gain +1d6 damage to your attack.