Grabbing Air. With at least a 10' start, you can use your skateboard to jump up to 30' up or across.
Speed Dodge. While on your skateboard, you gain +4 to both MELEE and RANGED DEFENSE.
Superb Stability. Skateboarding has granted you exceptional balance. Any attempts to unbalance, knockdown, or trip you take a -2d6 penalty.
Tic-Tac. Using small kickturns back and forth to gain momentum, you move up to you SPEED in a straight line and then make a melee attack at the end. You must move at least 10' but you gain +1d6 damage to your attack.
Ok, folks, I've designed another Excel sheet. This one is the Foe Designer Assistant. It's not quite complete but there's enough here to be functional.
Enter a name and MDP. Select Type, Role, Size, and Sentience from the dropdown lists provided. Data from the Designing Foes section of the core books populates to below and to the right. The columns near the center allow adjustments to the stock data.
For your Air wolf you may want to change the name of the anti-balistic missile system to just antimissile system. The current title implies it is intended to shoot down Ballistic missiles which are not something you would be shooting at a helicopter at the low end you are talking about a SCUD at the high end a Minuteman missile both really intended to deliver nukes.
Although I do recall an Airwolf episode were Airwolf was dodging missiles being fired from an SSBN which were identified as SLBM City killers. I also seem to recall Airwolf firing many different types of missiles besides sidewinders I am sure I recall Mavaricks and other Air to Ground missiles