5E doesn't have coup de grace rules. At least basic 5E doesn't.
Lets hope it stays that way, save the coup de grace for the narrative where it belongs.
5E doesn't have coup de grace rules. At least basic 5E doesn't.
Ooh...missed that one. My players lucked out on Wednesday night then. I let them coup de grace a half-orc cleric that was part of a group of 3 clerics that were overmatched for the party. Kept him from being healed and back in the fight.
No worries. We're all still learning here.
Just don't expect the same leniency in 2 months.
Edit: For instance, Merric B keeps pointing out the above, and I keep forgetting it. So attacking an unconscious opponent adds one death save fail and you roll a crit. At low levels a crit might exceed or match max hp, which would mean auto death.
Thaumaturge.
Attacking an unconscious opponent within 5 feet adds two death save failures since it is an auto-critical.
Only if they're unconscious from HP loss, though, right? If they're just asleep or whatever it just does a normal crit, no?
I did not understand the negative hit points but I got the death saving throws correct. The first player playing the Cleric failed the death saves. The other one was rolling death saves and they both stopped playing.
Read the rules before you start playing; you will find lots of little things that have changed from earlier editions that can add to some serious changes within the game itself.![]()