#44
NexH said:
I don't own the MM, so I'll ask: does the Umber Hulk's gaze works against blind opponents?
If it doesn't, then to change the THING's gaze to the format of the Umber Hulk's would be good.
it should state this somewhere in the SRD, but I do believe that blind opponents are immune to all gaze attacks.

therefore, I will use the umber hulk-copy version.

any idea what the caster level should be?
Confusing Gaze (Su): Confusion as the spell, 30 feet, caster level ?th, Will DC 10 negates. The save DC is Charisma-based. An THING can use this attack once per day as a free action.
How about this now:
Taste Victim (Su?): If an THING makes a successful melee touch attack on an opponent it can choose to lick that victim with its tongue; that opponent suffers a -4 penalty to its saving throws against that THING's poison for the next X rounds.
demiurge1138 said:
I'd also say that the night healing should read "Night Healing (Su): THINGs are able to draw healing from the dark. At night within the fastness of its darkness, they have fast healing 5." After all, if they're in a bright room at night, they shouldn't have fast healing. And fastness of its darkness? I don't know if you're supposed to edit for content, but that seems a bit overblown.
you've got an excellent point.
#45
"Pyre (Su): When a THING dies (its natural lifespan is a thousand years) or is slain, the flames that constantly surround it expand and intensify to consume its body. Everyone within 120 ft. (even those with evasion or improved evasion) takes 16d6 points of fire damage; a Reflex save (DC 26) halves damage."
NexH said:
Pyre (Su): When a THING dies (its natural lifespan is a thousand years) or is slain, the flames that constantly surround it expand and intensify to consume its body. Everyone within 120 ft. takes 16d6 points of fire damage; a Reflex save (DC 25) halves damage. Neither evasion nor improved evasion help reduce this damage. The save DC is Constitution based
how about this slight change (I'll put the lifespan in the flavor text where it belongs):
Pyre (Su): When a THING dies, the flames that constantly surround it expand and intensify to consume its body. Everything within 120 feet takes 16d6 points of fire damage (Reflex DC 25 half); neither evasion nor improved evasion help reduce this damage. The save DC is Constitution-based.
NexH said:
Luminous (Su): The THING constantly radiates a rosy dawn light in a 200-foot radius. There are no shadows What does this mean? That if I enclose the THING in a adamantine box there is still a 200 foot radius area of light around it?? in this light. No magical spell or force short of a god's power can dispel the light of a THING.
well, I'm going to have to assume that if the creature is in an enclosed space then the light would be confined to that space only.

is there a better way of saying "there are no shadows in area of the light" which would be clearer?
given that its Glorious Dance power, properly calculated, has a DC of 33 I think the CR might need a raise.
#46
NexH said:
Armor Class: 21 (-1size, +3 Dex, (banded mail is +6, but has a Maximum Dex bonus of +1. So maybe this should be replaced with something else)+3 banded mail, +6 natural)
well actually, since correcting the armor bonus from the banded would make the AC slightly higher, I should be fine keeping that as is (although, this will hurt the touch AC a bit, while helping the flat-footed).
Armor Class: 22 (-1 size, +1 Dex, +6 banded mail, +6 natural), touch 10, flat-footed 21
NexH said:
Attacks: 2 claws +9 melee, 1 tail +7, or longsword +9/+4 and tail +7
Damage: Claws 2d6+4, tail 1d6+2, longsword 1d8+4
I like how you added the tail as a secondary attack to the Longsword - I might not thought of that. Also note that a Longsword has an increased threat range, and in the hands of a Large creature it does more base damage.
Attack: Claw +9 melee (2d6+4) or longsword +9 melee (2d6+4/19-20)
Full Attack: 2 claws +9 melee (2d6+4) and tail +7 melee (1d6+2 plus poison) or longsword +9/+4 melee (2d6+4/19-20) and tail +7 melee (1d6+2 plus poison)
"Aura of Fear (Su): A THING continually radiates an aura of fear in a 60-ft. radius. Those within the area must make a Will save (DC16) every round; failure results in the victim being panicked for 2d4 rounds and attempting to flee; those who successfully save are shaken while within the confines of the fear aura."
NexH said:
Aura of Fear (Su): A THING continually radiates an aura of fear in a 60-ft. radius. Those within the area must make a Will save (DC13) every round; failure results in the victim being panicked for 2d4 rounds and attempting to flee; those who successfully save are shaken while within the confines of the fear aura and for 1d4 rounds thereafter, and are immune to the fear aura of the same THING for 24 hours (since fear effects are cumulative, not giving immunity would mean auto-frigthened creatures in 2 rounds). The save DC is cha-based
quite right, slight re-edit:
Aura of Fear (Su): A THING continually radiates a 60-foot radius aura of fear. Creatures within the area must succeed on a DC 13 Will save every round or become panicked for 2d4 rounds. Creatures that succeed on the saving throw are shaken while within the radius of the aura, and are thereafter immune to that THING's aura for 24 hours. The save DC is Charisma-based.
NexH said:
Death Gaze (Su): Once per day, a THING can take a full action and stare directly into an opponent's face. Unless the target is averting its eyes (in which case the normal chances for saving against gaze attack apply), he must make a Fort save (DC13) or immediately die. The save DC is charisma based.
due to the changes in facing rules, it might be better to just copy a bit from the bodak's entry:
Death Gaze (Su): Death, range 30 feet, Fortitude DC 13 negates. This is a full-round action that can be used once per day, and affects a single creature. The save DC is Charisma-based.
With these two, my main question would be is that reference to the stinging something to keep in? I think 3.0 had things like scorpions doing that, but not sure that it was kept for 3.5 at all.
Constrict (Ex): A THING that gets a hold on an opponent of its size or smaller automatically deal damage with both claws, stinging at its full attack value.
Improved Grab (Ex): To use this ability, a THING must hit a creature its own size or smaller with its claw attack. It if gets a hold, it hangs on and stings its opponents.