My next project (#4)!

BOZ said:
#43
3.0 vanish affected objects

Like teleport object?

BOZ said:
Would it make more sense to just give him the feat, or to take your rewrite and add a few details from the feat?

Giving the feat as a bonus seems the best option.

BOZ said:
the thing I?m wondering is if I should try to keep some of the more klunky stuff from above. The lifting in the air part, as I said earlier, might just be translatable into the Snatch feat. But what about the part about needing the Flyby Attack to initiate the Improved Grab?

I'd eliminate the previous "improved grab/rake" and use your rewritten rake. If we use Snatch then I'm not sure the Improved grab ability is needed anymore.
 

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#43
NexH said:
Like teleport object?

that’s the one! Same spell, renamed. :)

NexH said:
I'd eliminate the previous "improved grab/rake" and use your rewritten rake. If we use Snatch then I'm not sure the Improved grab ability is needed anymore.

I don’t know if Snatch allows for the rake or not, so I think keeping Improved Grab is a good idea. and the Flyby Attack reference in the ability is not necessary then?



#44
does this ability make sense as-is?

Night Healing (Su): THING are able to draw healing from the dark. At night, or within the fastness of its darkness, they have fast healing 5.


started with:
Confusing Gaze (Sp): Once per day, as a free action, an THING can stare directly into an opponent with 30 ft. facing. If the target makes eye contact with the THING (Reflex save at DC 18 to avoid gaze), he must make a Fort save (DC 13) or fall under the effects of a confusion spell. The save DC is Charisma-based.

Your edit:
Confusing Gaze (Sp): Once per day, as a free action, an THING can stare directly into an opponent with 30 ft. facing. Unless the target is averting its eyes (in which case the normal chances for saving against gaze attack apply), he must make a Fort save (DC 13)or fall under the effects of a confusion spell.

It might be easier to copy from the Umber Hulk, and make a few slight changes (unfortunately, all gaze attacks are Cha-based, thus the DC will be low – I will see what I can do about fixing that):

Confusing Gaze (Su): Confusion as the spell, 30 feet, caster level ?th, Will DC 10 negates. The save DC is Charisma-based. An THING can use this attack once per day as a free action.


This one is nice and perplexing.

Started with:
Poison (Ex): The bite of THING is poisonous, doing initial and secondary damage of 1d6 temporary Constitution and blindness, unless a Fort save (DC15) is made. Furthermore, if an THING spends a full round licking an opponent with its tongue before biting (a separate attack roll is required), the victim ets a –4 penalty to his poison saving throw. The save DC is Constitution-based.

Your edit:
Poison (Ex): The bite of THING is poisonous, doing initial and secondary damage of 1d6 temporary Constitution damage and blindness, unless a Fort save (DC17) is made. Furthermore, instead of a bite attack the THING can make a melee touch attack against a target. If successful, that target gets a -4 penalty to his next saving throw against the poison of the THING

You’ll notice that there is a Special Attack listed with no description, and I’d bet that the extra attack under the poison description was supposed to be that. In that case, I think this ability might be better off separated into these two attacks:

Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 1d6 Con and blindness. The save DC is Constitution-based.

Taste Victim (Su?): If an THING spends a full round licking an opponent with its tongue, that opponent suffers a –4 penalty to its saving throws against that THING’s poison for the next X rounds.

The thing is, since it requires a full round action, I don’t think a melee touch attack will be sufficient. Maybe if it grapples its target?
 

BOZ said:
and the Flyby Attack reference in the ability is not necessary then?


It doesn't seem to

BOZ said:
#44
does this ability make sense as-is?

Night Healing (Su): THING are able to draw healing from the dark. At night, or within the fastness of its darkness, they have fast healing 5.

The only thing I see "wrong" about this, is that one condition is redundant: how can the THING be in the fastness of night's darkness at other time than at night?
Now, rules-wise I don't see a problem.

BOZ said:
started with:
Confusing Gaze (Sp): Once per day, as a free action, an THING can stare directly into an opponent with 30 ft. facing. If the target makes eye contact with the THING (Reflex save at DC 18 to avoid gaze), he must make a Fort save (DC 13) or fall under the effects of a confusion spell. The save DC is Charisma-based.

Your edit:
Confusing Gaze (Sp): Once per day, as a free action, an THING can stare directly into an opponent with 30 ft. facing. Unless the target is averting its eyes (in which case the normal chances for saving against gaze attack apply), he must make a Fort save (DC 13)or fall under the effects of a confusion spell.

It might be easier to copy from the Umber Hulk, and make a few slight changes (unfortunately, all gaze attacks are Cha-based, thus the DC will be low ? I will see what I can do about fixing that):

Confusing Gaze (Su): Confusion as the spell, 30 feet, caster level ?th, Will DC 10 negates. The save DC is Charisma-based. An THING can use this attack once per day as a free action.

I don't own the MM, so I'll ask: does the Umber Hulk's gaze works against blind opponents?
If it doesn't, then to change the THING's gaze to the format of the Umber Hulk's would be good.

BOZ said:
This one is nice and perplexing.

Started with:
Poison (Ex): The bite of THING is poisonous, doing initial and secondary damage of 1d6 temporary Constitution and blindness, unless a Fort save (DC15) is made. Furthermore, if an THING spends a full round licking an opponent with its tongue before biting (a separate attack roll is required), the victim ets a ?4 penalty to his poison saving throw. The save DC is Constitution-based.

Your edit:
Poison (Ex): The bite of THING is poisonous, doing initial and secondary damage of 1d6 temporary Constitution damage and blindness, unless a Fort save (DC17) is made. Furthermore, instead of a bite attack the THING can make a melee touch attack against a target. If successful, that target gets a -4 penalty to his next saving throw against the poison of the THING

You?ll notice that there is a Special Attack listed with no description, and I?d bet that the extra attack under the poison description was supposed to be that. In that case, I think this ability might be better off separated into these two attacks:

Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 1d6 Con and blindness. The save DC is Constitution-based.

Taste Victim (Su?): If an THING spends a full round licking an opponent with its tongue, that opponent suffers a ?4 penalty to its saving throws against that THING?s poison for the next X rounds.

The thing is, since it requires a full round action, I don?t think a melee touch attack will be sufficient. Maybe if it grapples its target?

I'd remove the full round action reference completely. The only case I can imagine where the THING could lick an opponent with impunity is if that opponent is pinned, and that would require 2 rounds from the THING, without a significant reward.
 

I almost forget:
#43 has instant summons, but using that spell requires the use of arcane mark, which #43 doesn't have.
 

Grant 43 arcane mark as a spell-like ability.

Also, BOZ's edit with poison + taste victim makes sense. I'd also say that the night healing should read "Night Healing (Su): THINGs are able to draw healing from the dark. At night within the fastness of its darkness, they have fast healing 5." After all, if they're in a bright room at night, they shouldn't have fast healing. And fastness of its darkness? I don't know if you're supposed to edit for content, but that seems a bit overblown.

Demiurge out.
 

#44
NexH said:
I don't own the MM, so I'll ask: does the Umber Hulk's gaze works against blind opponents?
If it doesn't, then to change the THING's gaze to the format of the Umber Hulk's would be good.

it should state this somewhere in the SRD, but I do believe that blind opponents are immune to all gaze attacks. :) therefore, I will use the umber hulk-copy version. ;) any idea what the caster level should be?

Confusing Gaze (Su): Confusion as the spell, 30 feet, caster level ?th, Will DC 10 negates. The save DC is Charisma-based. An THING can use this attack once per day as a free action.


How about this now:
Taste Victim (Su?): If an THING makes a successful melee touch attack on an opponent it can choose to lick that victim with its tongue; that opponent suffers a -4 penalty to its saving throws against that THING's poison for the next X rounds.


demiurge1138 said:
I'd also say that the night healing should read "Night Healing (Su): THINGs are able to draw healing from the dark. At night within the fastness of its darkness, they have fast healing 5." After all, if they're in a bright room at night, they shouldn't have fast healing. And fastness of its darkness? I don't know if you're supposed to edit for content, but that seems a bit overblown.

you've got an excellent point. :)



#45
"Pyre (Su): When a THING dies (its natural lifespan is a thousand years) or is slain, the flames that constantly surround it expand and intensify to consume its body. Everyone within 120 ft. (even those with evasion or improved evasion) takes 16d6 points of fire damage; a Reflex save (DC 26) halves damage."

NexH said:
Pyre (Su): When a THING dies (its natural lifespan is a thousand years) or is slain, the flames that constantly surround it expand and intensify to consume its body. Everyone within 120 ft. takes 16d6 points of fire damage; a Reflex save (DC 25) halves damage. Neither evasion nor improved evasion help reduce this damage. The save DC is Constitution based

how about this slight change (I'll put the lifespan in the flavor text where it belongs):

Pyre (Su): When a THING dies, the flames that constantly surround it expand and intensify to consume its body. Everything within 120 feet takes 16d6 points of fire damage (Reflex DC 25 half); neither evasion nor improved evasion help reduce this damage. The save DC is Constitution-based.


NexH said:
Luminous (Su): The THING constantly radiates a rosy dawn light in a 200-foot radius. There are no shadows What does this mean? That if I enclose the THING in a adamantine box there is still a 200 foot radius area of light around it?? in this light. No magical spell or force short of a god's power can dispel the light of a THING.

well, I'm going to have to assume that if the creature is in an enclosed space then the light would be confined to that space only. ;) is there a better way of saying "there are no shadows in area of the light" which would be clearer?

given that its Glorious Dance power, properly calculated, has a DC of 33 I think the CR might need a raise. ;)



#46
NexH said:
Armor Class: 21 (-1size, +3 Dex, (banded mail is +6, but has a Maximum Dex bonus of +1. So maybe this should be replaced with something else)+3 banded mail, +6 natural)

well actually, since correcting the armor bonus from the banded would make the AC slightly higher, I should be fine keeping that as is (although, this will hurt the touch AC a bit, while helping the flat-footed).

Armor Class: 22 (-1 size, +1 Dex, +6 banded mail, +6 natural), touch 10, flat-footed 21


NexH said:
Attacks: 2 claws +9 melee, 1 tail +7, or longsword +9/+4 and tail +7
Damage: Claws 2d6+4, tail 1d6+2, longsword 1d8+4

I like how you added the tail as a secondary attack to the Longsword - I might not thought of that. Also note that a Longsword has an increased threat range, and in the hands of a Large creature it does more base damage.

Attack: Claw +9 melee (2d6+4) or longsword +9 melee (2d6+4/19-20)
Full Attack: 2 claws +9 melee (2d6+4) and tail +7 melee (1d6+2 plus poison) or longsword +9/+4 melee (2d6+4/19-20) and tail +7 melee (1d6+2 plus poison)


"Aura of Fear (Su): A THING continually radiates an aura of fear in a 60-ft. radius. Those within the area must make a Will save (DC16) every round; failure results in the victim being panicked for 2d4 rounds and attempting to flee; those who successfully save are shaken while within the confines of the fear aura."

NexH said:
Aura of Fear (Su): A THING continually radiates an aura of fear in a 60-ft. radius. Those within the area must make a Will save (DC13) every round; failure results in the victim being panicked for 2d4 rounds and attempting to flee; those who successfully save are shaken while within the confines of the fear aura and for 1d4 rounds thereafter, and are immune to the fear aura of the same THING for 24 hours (since fear effects are cumulative, not giving immunity would mean auto-frigthened creatures in 2 rounds). The save DC is cha-based

quite right, slight re-edit:

Aura of Fear (Su): A THING continually radiates a 60-foot radius aura of fear. Creatures within the area must succeed on a DC 13 Will save every round or become panicked for 2d4 rounds. Creatures that succeed on the saving throw are shaken while within the radius of the aura, and are thereafter immune to that THING's aura for 24 hours. The save DC is Charisma-based.


NexH said:
Death Gaze (Su): Once per day, a THING can take a full action and stare directly into an opponent's face. Unless the target is averting its eyes (in which case the normal chances for saving against gaze attack apply), he must make a Fort save (DC13) or immediately die. The save DC is charisma based.

due to the changes in facing rules, it might be better to just copy a bit from the bodak's entry:

Death Gaze (Su): Death, range 30 feet, Fortitude DC 13 negates. This is a full-round action that can be used once per day, and affects a single creature. The save DC is Charisma-based.


With these two, my main question would be is that reference to the stinging something to keep in? I think 3.0 had things like scorpions doing that, but not sure that it was kept for 3.5 at all.

Constrict (Ex): A THING that gets a hold on an opponent of its size or smaller automatically deal damage with both claws, stinging at its full attack value.
Improved Grab (Ex): To use this ability, a THING must hit a creature its own size or smaller with its claw attack. It if gets a hold, it hangs on and stings its opponents.
 

BOZ said:
#44 any idea what the caster level should be?

I'd say 6


BOZ said:
How about this now:
Taste Victim (Su?): If an THING makes a successful melee touch attack on an opponent it can choose to lick that victim with its tongue; that opponent suffers a -4 penalty to its saving throws against that THING's poison for the next X rounds.

This could be seen as both an Ex or a Su ability. I'll rewrite it like this for clarity:
"Taste Victim (Su or Ex?): If an THING makes a successful melee touch attack on an opponent it licks that victim with its tongue; that opponent suffers a -4 penalty to its saving throws against that THING's poison for the next 1d4+1 rounds."

BOZ said:
#45
how about this slight change (I'll put the lifespan in the flavor text where it belongs):

Pyre (Su): When a THING dies, the flames that constantly surround it expand and intensify to consume its body. Everything within 120 feet takes 16d6 points of fire damage (Reflex DC 25 half); neither evasion nor improved evasion help reduce this damage. The save DC is Constitution-based.

Perfect.


BOZ said:
given that its Glorious Dance power, properly calculated, has a DC of 33 I think the CR might need a raise. ;)

Indeed. I'd say 12.

Also, now that I read the ability again, there is something that should be added. For those creatures within 8 and 16 Hit Dice that fail the save it should be said that the slow effect works like the spell, and how many rounds does it last.

BOZ said:
With these two, my main question would be is that reference to the stinging something to keep in? I think 3.0 had things like scorpions doing that, but not sure that it was kept for 3.5 at all.

The reference should be eliminated.
 

How, then, are the CR's for 43, 44, and 46? :)

#45
NexH said:
Luminous (Su): The THING constantly radiates a rosy dawn light in a 200-foot radius. There are no shadows What does this mean? That if I enclose the THING in a adamantine box there is still a 200 foot radius area of light around it?? in this light. No magical spell or force short of a god's power can dispel the light of a THING.

well, I'm going to have to assume that if the creature is in an enclosed space then the light would be confined to that space only. ;) is there a better way of saying "there are no shadows in area of the light" which would be clearer?


#46
Constrict (Ex): A THING that gets a hold on an opponent of its size or smaller automatically deal damage with both claws, stinging at its full attack value.
Improved Grab (Ex): To use this ability, a THING must hit a creature its own size or smaller with its claw attack. It if gets a hold, it hangs on and stings its opponents.

NexH said:
The reference should be eliminated.

very good. :) how about these then?:

Constrict (Ex): A THING deals automatic claw damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a THING must hit with its claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
 

Not sure if I can think right at the moment, but the CRs seem mostly ok.

As for the light... if it is shadowless, then technically it would still shed light if enclosed... The creature better not rely on stealth. :p
 

BOZ said:
How, then, are the CR's for 43, 44, and 46? :)

I'll lower the CR of #46 to 7: it has low hp, and the DCs for its abilities are low, it also has low attack boni, so it can probably be deal with in two or three rounds without many complications for the party.

BOZ said:
#45
well, I'm going to have to assume that if the creature is in an enclosed space then the light would be confined to that space only. ;) is there a better way of saying "there are no shadows in area of the light" which would be clearer?

I couldn't think any flavourful text to replace the current. The best I thought was "The light covers everything in the area almost as it were liquid, spreading all over it"

BOZ said:
Constrict (Ex): A THING deals automatic claw damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a THING must hit with its claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Good.
 

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