My next project (#5)!

Didn't see the Climb speed. And hm... the Jump thing is strange. Perhaps we should give it an ability like...

Spring (Ex): LYNXes are well known for their ability to leap great heights. A LYNX's high jumps are treated as long jumps for the purpose of determining distance traveled.

Demiurge out.
 

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BOZ

Now I know you don't like people mentioning the name of the creature in question, but whilst searching for pictures of a LYNX I happened upon this. ;)

Regards
Mortis
 
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demiurge1138 said:
Didn't see the Climb speed. And hm... the Jump thing is strange. Perhaps we should give it an ability like...

Spring (Ex): LYNXes are well known for their ability to leap great heights. A LYNX's high jumps are treated as long jumps for the purpose of determining distance traveled.

I like this. Alot. :cool:
 


demiurge1138 said:
Spring (Ex): LYNXes are well known for their ability to leap great heights. A LYNX's high jumps are treated as long jumps for the purpose of determining distance traveled.

yeah, that will work. :)

should that be an SA or an SQ?
 

skills... i'm going with Balance +13, Climb +8, Hide +13*, Jump +12, Listen +7, Move Silently +9, Spot +3

two ranks each in Listen and Spot. the breakdown:

Balance (+5 Dex, +8 racial)
Climb (+8 speed)
Hide (+5 Dex, +4 size, +4 racial)
Jump (+4 speed, +8 racial)
Listen (+1 Wis, +4 racial, +2 ranks)
Move Silently (+5 Dex, +4 racial)
Spot (+1 Wis, +2 ranks)
 


moving right along...

#6
Medium-Size Undead (Cold)
Hit Dice: 4dl2(26hp)
Initiative: +2
Speed: 30 ft (6 Squares)
Armor Class: 16 (+2 Dex,+4 natural)
Attacks: Slam +4 melee
Damage: Slam +4 melee (ld6+3) and heat drain
Space/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Heat drain
Special Qualities: Undead, cold subtype, detect heat, +2 turn resistance
Saves: Fort +1, Ref +3, Will +5
Abilities: Str 14, Dex 15, Con – Int 8,Wis 12, Chal3
Skills: Hide +8, Listen +7, Move Silently +8, Search +6, Spot +6
Feats: Dodge
Environment: Any cold land
Organization: Solitary or gang (2-5)
Challenge Rating: 2
Treasure: None
Alignment: Always chaotic evil
Advancement: 5-10 HD (Medium-size); 11-12 HD (Large)
In the icy wastes of the north can sometimes be found the undead spirits of those who froze to death in the snows. They are rare but the utter bane of any unwary traveler, for they are drawn to heat of all sources, be it from magic, fires or the warm blood of the living.
COLDDEADs appear as humanoids with pale white skin that is freezing to the touch. Their hair is stiff and frozen, glittering with small particles of ice, whilst their eyes are a deep blue.
Combat
A COLDDEAD attacks with its fists, seeking to destroy any enemy by literally smashing the life out of them. COLDDEADs detest the living and will attack on sight.
Heat Drain (Su): The touch of a COLDDEAD drains heat from their opponents, dealing Id6 points of temporary Strength damage to any living creature. A creature reduced to 0 Strength in this way freezes to death. Strength is regained at the rate of 1 point per day.
Detect Heat (Su): COLDDEADs can detect heat within a 100-foot radius automatically. This includes small sources such as the body heat from invisible creatures. They can suppress or resume this ability as a free action.
Cold Subtype (Ex): Cold immunity, double damage from fire unless a successful save is made.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
 

Base Attack/Grapple: +2/+4
Power Attack should be its second feat and the cold subtype needs to be 3.5 standard.
It should have 21 skill points - it has 30. With the proper number of points, it has:

Hide +7 (+5 ranks, +2 Dex)
Listen +6 (+5 ranks, +1 Wis)
Move Silently +7 (+5 ranks, +2 Dex)
Search +5 (+6 ranks, -1 Int)
Spot +6 (+5 ranks, +1 Wis)

Demiurge out.
 


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