Satyrn
First Post
"Wall of Text" oughta be a spell...![]()
It'd be particularly nasty against targets who, like me, who notice grammer errors and must piont them out to the people around me.
"Wall of Text" oughta be a spell...![]()
Early?My (Personal) Early Evaluation
This here really tells us you have only played a little, and only at low level...8. Combat is deadly or at least a clearly high risk option. I like that. It encourages the players to try and find other ways to resolve situations. (In the ‘default style’ of PF play, the party expects to fairly easily win most fights. This encourages the ‘murder-hobo’ approach to most problems.)
9. Lower level opponents really are a threat. Several level 1 or 2 guardsmen can easily defeat or at least severely injure a 4th level player. (In PF, NPC’s that are a few levels below you are nearly negligible. They are unlikely to noticeably injure you and a couple rounds of rolling dice will see them eliminated.)
Actually, 5E is SUPER SIMPLE in this regard. You only ever need three DCs:Cons:
A. In many ways the rules are too simple. Since there is no rule for even fairly simple activities, I as the player have no real idea how high of a DC the DM will set for many common things. For examples: Throwing a grappling hook up on to the roof and climbing the attached rope. As a real person, with only little bit of experimentation, I would have a pretty good idea of how difficult that would be for me to attempt. I have had DM’s set the DC as low as a single DC 10 check to high as 3 DC 18 checks in very nearly identical circumstances. One didn’t even require any check at all “Oh yeah you are experienced guys, you can do that no problem.”
Hands down true.C. Character build ‘sub-game’ is absent in D&D 5thEd. I am lucky to have time to game once a week. Usually more like once every two weeks. In PF, I can spend a lot of the in between time building characters, thinking about new uses for spells, possible combinations of archtype, feat, race, etc… Then I can also spend time discussing those possibilities with others in person or online. I can kill lots of little bites of free time working on things for PF even when I can’t be gaming. In D&D 5th Ed, the builds are so simple and similar that none of that really applies to any great extent. Considering a sword and board warrior type? Bam. Here it is. Done. I can understand why some people like that simplicity, but for me it eliminates a large part of what attracts me to RPG’s in general.
Sorry but few of us want to go back to impossibly byzanthine rulesets aiming to replace DM judgement. That train has left the station, I'm afraid.D. See number 5. Above “…Much is left up to the DM’s discretion in how to rule or resolve a given situation. If you have a really good DM that is creative, consistent, and good at ‘theatre of the mind’ descriptions – this is wondrous…” The converse of this is that if you do not have a DM that is creative, consistent, and good at ‘theatre of the mind’ descriptions – it can easily end up kinda lame. Some DM’s almost shut down if there is no rule, “you can’t do that.” Some DM’s are giving wildly different DC’s for nearly identical things even within the same session, just because they can’t remember last time or get bored with characters repeating actions. If the DM can’t imagine how something might be possibly accomplished and there isn’t a rule, they might just set the DC impossibly high.
No no no... that level of detail accomplishes nothing.F. I dislike the fact that since there are no difficulties set for almost anything (all DM discretion), I as the player have no idea if I can accomplish the individual items in the plan we are developing. Kicking in the exterior door into the manor house and the interior pantry door were both a DC 17 (It unexpectedly took us 3 tries for the big strong barbarian to bash his way into the simple pantry). Climbing a knotted rope was a DC 15 (we expected a knotted rope to be pretty easy). Climbing a simple tree was a DC 12 even though almost any 6 year can do it without falling to his death 50% of the time.
Again you have a point...G. Skills - I dislike the fact that it is almost impossibly difficult to ever get better at anything but my initial few skills. Yes, I can take one of my very feat choices to make it trained skill. But that is a fairly serious impact to his primary utility as a fighter, sorcerer, or whatever. In PF, my barbarian can keep throwing a few points into studying about undead creatures (even though it is not something barbarians are normally good at) and eventually get pretty decent at knowing the weaknesses of most of his undead enemies. Even your trained skills are not going to get much better. Your 17th level wizard is probably only slightly better at knowing anything about dragons than he was at 1st level.
d. I am really growing to really hate how treasure/reward is handled in AL.
This here really tells us you have only played a little, and only at low level...Actually, 5E is SUPER SIMPLE in this regard. You only ever need three DCs:
DC 12 for the normal usual stuff (not DC 10 as the rulebook tells you since that means a Commoner would auto-succeed a passive check)
DC 15 for stuff difficult for commoners. Heroic stuff
DC 20 for "impossible" superheroics.
That's it. Really. Try it.
PS. Any time you're hesitating or just don't know, go with DC 15.Hands down true.
Just that this is considered a feature and not a bug.
Go with DC 12 DC 15 DC 20... I promise you will find it a huge reliefAgain you have a point...
I think you are missing the original poster's complaint about DCs. He is a plau\yer not a DM, and it is the arbitrary nature of 5E such that all the DMs with whom he plays use different DCs for the same situation. Advice about 5/10/15/20 misses the point that he as a player cannot tell his DM to do that. In Pathfinder, there are more detailed lists of situations and DCs, so that the players can decide before attempting anything to difficult or can improve their chances.
Also, if a gm can ignore the list of easy moderate hard etc znd the values assigned then that same gm csn choose to ignore a set CD value.But no set of rules can ever be completely comprehensive, it just leads to needless page flipping. In any case, I think DMs should broadcast difficulty if it's something that have a significant cost to failure. A few bad DMs doesn't make a design bad.
I think you are missing the original poster's complaint about DCs. He is a plau\yer not a DM, and it is the arbitrary nature of 5E such that all the DMs with whom he plays use different DCs for the same situation. Advice about 5/10/15/20 misses the point that he as a player cannot tell his DM to do that.
Okay, that's a fair point.I think you are missing the original poster's complaint about DCs. He is a plau\yer not a DM, and it is the arbitrary nature of 5E such that all the DMs with whom he plays use different DCs for the same situation. Advice about 5/10/15/20 misses the point that he as a player cannot tell his DM to do that. In Pathfinder, there are more detailed lists of situations and DCs, so that the players can decide before attempting anything to difficult or can improve their chances.