Xyrlove Woodsoul
First Post
I know there are other threads dedicated to it, but I dont have the time to look.
But my house rule is, no expertise feats, and a +1 bonus to attack at levels 5/15/25. This solves 5 of my problems by the RAW and how they are solved.
1. I think there is a math issue and it solves the problem.
2. Before the erratta, I thought the expertise feats were overpowered, or a must have. It solved that problem and allowed for more feat versatility.
-or-
3. Given the erratta having the feat descriptor in the Expertise feats now, it solves the problem of the erratta making many other feats useless.
4. There are now more a selection of feats to choose from overall, without "must haves." (or not as "must have")
Now I know, not everyone optimizes, but it's really easy to make a useless character in dnd in my opinion unless you try to optimize. I kind of frown upon optimizing in all other games but dnd.
My favorite part of the fix is that it opens up more feats to players. The math problem is only teritiary with me. Feat selection is now a lot more fun.
The new errata given Expertise feats feat descriptors made the selection even more narrow. So now I'm twice as happy with my decision.
Unless I'm missing something, afterall, I am Rastafarian.
But my house rule is, no expertise feats, and a +1 bonus to attack at levels 5/15/25. This solves 5 of my problems by the RAW and how they are solved.
1. I think there is a math issue and it solves the problem.
2. Before the erratta, I thought the expertise feats were overpowered, or a must have. It solved that problem and allowed for more feat versatility.
-or-
3. Given the erratta having the feat descriptor in the Expertise feats now, it solves the problem of the erratta making many other feats useless.
4. There are now more a selection of feats to choose from overall, without "must haves." (or not as "must have")
Now I know, not everyone optimizes, but it's really easy to make a useless character in dnd in my opinion unless you try to optimize. I kind of frown upon optimizing in all other games but dnd.
My favorite part of the fix is that it opens up more feats to players. The math problem is only teritiary with me. Feat selection is now a lot more fun.
The new errata given Expertise feats feat descriptors made the selection even more narrow. So now I'm twice as happy with my decision.
Unless I'm missing something, afterall, I am Rastafarian.