Dragon Snack
First Post
The problem with that is that when you push the envelope too far, you lose people who may have been interested in what you will finally come out with. I liked what I saw with the Rogue, but there's so much other chaff I just couldn't stomach that I gave up on PF.When we put out the Beta, we intentionally pushed the envelop, making some changes that were a bit beyond what we thought was necessary to fix some of the issues with the system. In some cases, this was done to see what the tolerance was for change in the system.
I hope that many of the "changes" will be tempered by the desire for backward compatibility.
This is also very heartening to hear. I also gave up on giving feedback.I know that it can seem that "those who talk loudest get heard" might be the way it seems that things are going right now, but that is only because there is a lack of context between the Beta and the final for just about everyone but the fine folks who are within 30 feet of my desk. We have been carefully weighing all of the playtest feedback equally, regardless of how many times we hear an idea.
While I hope that I'll like what I'll see, the way you've gone about it has turned me away. I respect Paizo enough to check out the final product, but I can't shake this empty feeling that you've already passed me by...