Hi all,
This is my first post (could you tell?)
I just ran almost 6 hrs of nothing but overland movement for my player's characters. They traveled but 75 miles in 6 days (they were slightly loaded with equipment) and things went pretty well. I like to keep a sense of reality when it comes to land and campaign size and don't want it to seem like the party just zips here and there all over the world (FRCS). They did have a couple of tough random encounters and handled some city stuff. Well, we meet again in two weeks (which gives me more time to work on integrating the next plot hook in Urmlaspyr).
As a player, would you be bothered by so much time spent aside from normal adventuring?
				
			This is my first post (could you tell?)
I just ran almost 6 hrs of nothing but overland movement for my player's characters. They traveled but 75 miles in 6 days (they were slightly loaded with equipment) and things went pretty well. I like to keep a sense of reality when it comes to land and campaign size and don't want it to seem like the party just zips here and there all over the world (FRCS). They did have a couple of tough random encounters and handled some city stuff. Well, we meet again in two weeks (which gives me more time to work on integrating the next plot hook in Urmlaspyr).
As a player, would you be bothered by so much time spent aside from normal adventuring?
			
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 ).  So far, I have been pretty linear in my plots, mostly because I am not comfortable with how much detail I will need for the next session.  I am pretty good at detailing one very set in stone adventure, given ALOT of time.  But I run in to trouble with having different hooks that I haven't fleshed out.  Do I risk the PCs taking a hook that I haven't planned, only to either wing it (which I do badly) or cut the session short so that in two weeks when we meet again I will be prepared?  I ask as much information at the end of each session, and in between sessions, on what the party wants to do, but I'm having a hard time coming up with character driven plot hooks.  Hopefully, at some point the party will settle into an area in the FRCS.  If they do, I will have a much easier time fleshing out a good 50sq.mile radius of hooks, NPCs, places, etc.  For now, I kind of have to push it linear.  Westgate has some great possibilities, but the party fears the city quite a bit (some of this is, sadly, metagaming on the player's parts.  Read LoD for examples of the Night Masks/Fire Knives.  Some of my players insist on owning every freaking book known to 3E).  I could easily have Westgate be nothing like what the players know.  In fact, I've thought about buying a supplement city to take it's place, i.e. Geanavue from KoK.  Any suggestions on these topics would be greatly appreciated.
 ).  So far, I have been pretty linear in my plots, mostly because I am not comfortable with how much detail I will need for the next session.  I am pretty good at detailing one very set in stone adventure, given ALOT of time.  But I run in to trouble with having different hooks that I haven't fleshed out.  Do I risk the PCs taking a hook that I haven't planned, only to either wing it (which I do badly) or cut the session short so that in two weeks when we meet again I will be prepared?  I ask as much information at the end of each session, and in between sessions, on what the party wants to do, but I'm having a hard time coming up with character driven plot hooks.  Hopefully, at some point the party will settle into an area in the FRCS.  If they do, I will have a much easier time fleshing out a good 50sq.mile radius of hooks, NPCs, places, etc.  For now, I kind of have to push it linear.  Westgate has some great possibilities, but the party fears the city quite a bit (some of this is, sadly, metagaming on the player's parts.  Read LoD for examples of the Night Masks/Fire Knives.  Some of my players insist on owning every freaking book known to 3E).  I could easily have Westgate be nothing like what the players know.  In fact, I've thought about buying a supplement city to take it's place, i.e. Geanavue from KoK.  Any suggestions on these topics would be greatly appreciated. 
 
		 
 
		 
 
		 
 
		 
 
		