Paul Farquhar
Legend
Actually, it does. Jarlaxe has one, and he is in Waterdeep: Dragonheist.it didn't exist in 5e,
Actually, it does. Jarlaxe has one, and he is in Waterdeep: Dragonheist.it didn't exist in 5e,
No. I declared that the narrative role of races in the PHB is to make good PCs. Which halflings do. There is nothing more needed than that for a race in the PHB. Most things in the real world do not have "a narrative role" - and the more you try and force literally everything to have a narrative role at all times the more artificial and less organic things are.None of that answers the question.
I started this off saying that we needed to talk about narrative role for the halflings, and that if you removed them from most settings it wouldn't affect the setting at all, and that most people wouldn't notice.
You immediately declared that that was not the narrative role of halflings.
To repeat myself. Halflings make a good PC race. There is nothing else needed. I've also repeatedly pointed out that halflings are the race that you expect not to be powerful. They are small and not particularly magical. This gives them a unique and distinct narrative role from every other race whose schtick is about how they are great. Just because you seem unable to use this doesn't mean it hasn't been given to you earlier this thread.Definitively and went on to tell me that there are 4 to 5 players for every DM.... completely skipping out on the fact that you never stated their narrative role.
It reinforces the thematics of the entire setting however. Halflings are, as they normally are, a stand in for the meek - and the Sorcerer Kings were right onboard with everything until they discovered that the planned endgame was that the meek would inherit the earth. So they burned the place down instead. Something doesn't have to be essential to a setting to reinforce it.Now, when directly asked the answer is... whatever you want. But their narrative role isn't "whatever you want" because if it was then they'd have even less of an identity than they do. Also, while Dark Sun has a unique take on them... they actually don't affect the setting in a meaningful way as the players play.
The "lack of tools?"And what does that have to do with the lack of tools being a defining character trait in 5e?
No. I'm simply disagreeing with you and moving on because it's not worth responding. I've learned earlier in this thread that you are unlikely to take onboard other peoples' perspectives or you wouldn't still be asking about narrative roles. This means engagement isn't worth it but your perspective is occasionally interesting.Are you simply agreeing with me and moving on?
1: That is literally a garden gnome. It is a gnome. If it could be a halfling then literally all gnomes could be halflings and any argument that gnomes are more common than halflings flies out of the window.And? Quite literally that statue could depict a halfling. They are a small person after all.
Ask in a garden center and you'll get garden gnomes - which is very confusing if you were intending early mythology and earth spirits. Talk about fairies and you'll get Tinkerbell in most places - but it may be different at a Dresden Files convention. If one person is talking about garden gnomes and another is talking about WoW gnomes things are going to lead to trouble. "Gnome" is a wider term than "primate" in terms of what it covers which is why it is so confused. Two gnomes can be more different from each other than a human is from a loris.Tell a random person on the street about "gnomes" or "goblins" or "fairies" and they likely can at least get a context for what you are talking about.
I think they're more tragic than they are 'edgelord'.Blah. That's the same kind of stuff people on the old Mystara Mailing List said had to be done with the halfings of the Five Shires in order to make them interesting.
If you can't make them interesting without going edgelord, just leave them out.
I'm disappointed in the Kobolds, honestly. Paizo showed you can give a full rich life to gnomes without turning them inside out to do so.
Absolutely this. One of the features of Tolkien's writing that makes the world feel so deep is the inclusion of lots of details and references that are not explained and have absolutely nothing to do with the central narrative.There is nothing more needed than that for a race in the PHB. Most things in the real world do not have "a narrative role" - and the more you try and force literally everything to have a narrative role at all times the more artificial and less organic things are.
Not sure what the exact components of edgelordiness are, but if "my character is a servant of hell" is in the description, I gotta believe their EQ (edgelord quotient) is significantly above zero.I think they're more tragic than they are 'edgelord'.
If you played one of these characters why would your character be a (willing) servant of hell?Not sure what the exact components of edgelordiness are, but if "my character is a servant of hell" is in the description, I gotta believe their EQ (edgelord quotient) is significantly above zero.
I didn't say that they wouldn't have good heroic hooks. Just more that in my mind the classic edgelord backstory runs something along the lines of "All of my so-called friends betrayed me and murdered my entire family" to justify a "the only person I can trust is me and my daggers" type of attitude.If you played one of these characters why would your character be a (willing) servant of hell?
The gnomes made the bargain out of desperation and necessity. Surely the obvious character hook is to play a character seeking to find a way to both void that bargain while also ensuring that Baba Yaga doesn't use that opportunity to take revenge upon your people.
It seems like a pretty strong heroic hook to me. And it's not something you can achieve by strength of arms. It requires the cunning of a trickster with a legalistic mind to pull off, and that seems like something pretty much in keeping with a very gnomish approach to heroism to me.
If you wanted a non-edgelord hook for an infernal warlock it's hard to see how you could do better.
And as for NPC gnomes, they might try and kill you and sacrifice you to the devils but they're not doing it out of greed or lust for power, they're doing it out of desperation and despair. Played right that could make for quite a good scenario; they're the enemy who's trying to kill you who you end up feeling sorry for and wanting to help.
(And of course, unless the PCs want to make the whole campaign about helping in the gnomes - which would be great - they probably can't help).
Also worth noting that after being nonexistent in the early adventures, dragonborn start to become more visible in Tomb of Annihilation, perhaps reflecting the increase in their real life popularity.Ok, just for the sake of completeness, I'm going to go through all the modules for 5e and count the number of references to halfling dragonborn and dwarf/dwarves.
Module Halfling Dragonborn Dwarf/dwarves Page Count Hoard of the Dragon Queen 2 0 5 96 Rise of Tiamat 1 1 14 98 Princes of the Apocalypse 20 0 88 258 Out of the Abyss 0 0 42 256 Curse of Strahd 0 0 5 256 Storm King's Thunder 14 0 35 256 Tales of the Yawning Portal 6 0 50 250 Tomb of Annihilation 5 2 51 260 Waterdeep Dragon Heist 18 6 41 228 Dungeon of the Mad Mage 8 4 120 322 Ghosts of SaltMarsh 8 2 28 256 Baldur's Gate Descent into Avernus 7 5 10 256 Rime of the Frostmaiden Not available Candlekeep Mysteries 0 11 15 265 Totals 89 31 504 3057
Wow, dragonborn are REALLY getting the shaft here.But, as far as the core 4 main races go, halflings are virtually non-existent in the adventures. They are very under utilized.
Yes, I play animals as extremely intelligent within their spheres of activity. I also use it as a roleplaying prompt for my players. Telling a dog to keep a lookout for someone wearing a red sash is useless, but I guarantee that the same dog can identify someone who was in the Gauntlight Fen yesterday by scent alone.3. Less importantly, I think most people vastly underestimate animal intelligence, in a similar way to how people (historically) have often underestimated the intelligence of other people with whom they don’t share a language. Saying that dogs are as intelligent as a two-year old while a reasonable approximation if painting in broad strokes, is a fairly crude generalization once you start looking at specifics. In reality, they vastly outperform toddlers in some measures of intelligence, while lagging behind in others.
Isn’t that the case for any creature that is given mechanics in the PHB? I mean, suppose the write-up for each race was just their mechanics. Wouldn’t it still be the case it would make good PCs?No. I declared that the narrative role of races in the PHB is to make good PCs. Which halflings do. There is nothing more needed than that for a race in the PHB. Most things in the real world do not have "a narrative role" - and the more you try and force literally everything to have a narrative role at all times the more artificial and less organic things are.