Which is why Neon turned around and demanded if I was going to try and force him to use a normal village in an area that didn't get monster attacks which would leave the human village (that we were never talking about) just as undefended instead of a well-protected and prepared one.
<sigh> No, they didn't.
You are using the following scenario: gnoll raiders attacking a halfling village. Fine. Accepted scenario.
We are saying that if halflings had a village in an area where gnoll attacks were a possibility, they would build defenses against the possibility and train themselves to fight. (If it wasn't gnolls but other monsters, halflings would build defenses against the possibility of those monsters attacking instead.)
You are then saying that no, this has to be a halfling village in an area that never gets gnoll attacks, but all of a sudden gets a gnoll attack. Therefore, the halfling village would be destroyed.
OK, whatever. Sure. A completely undefended village will be destroyed by gnoll raiders. It doesn't matter if its a halfling village, a human village, an elf village, a village of humpty-backed camels, whatever. If you have a village with no defenses whatsoever and nobody capable of fighting invaders, then it will be destroyed by invaders.
However, in D&Dland, there aren't many completely undefended villages, or at least their
shouldn't be, simply monsters
are a threat. In addition, canonically speaking, halfling villages are well-hidden, which means they
automatically have at least one layer of defense to them. Therefore, there is no such thing as a
completely undefended halfling village.
If that is the case, why did everyone object to me saying they would have a few crossbows, and maybe a few shortbows?
Nobody objected to that.
If that was perfectly fine, why didn't they ever say "yes that is reasonable" and instead just keep doubling down on reinforced doors and slings being deadly?
Because you are failing to realize what defenses a halfling village automatically has. They are hidden, or at least hard to spot. Their underground houses would be reinforced in only to prevent the roof from caving in when cows walk overhead. The reinforced underground houses would be a second layer of defense.
And because no village in D&Dland is going to be completely undefended, they will have additional defenses, such as reinforced doors, walls, and places to hide--in addition to watchtowers or other means to spot invaders early, and training halflings in a militia. The Welsh longbowmen started from the age of 7, according to the internets. I see no reason why people of any race, including halflings, couldn't be similar.
Gnoll Packlord has decent intelligence. Every pack or warband has an alpha that is a Packlord. I never brought them into the discussion because I didn't want to seem like I was changing the scenario. For creatures with "very limited tactics" they certainly seem to understand how to use ranged weapons to soften targets and setting fire to settlements to draw out more people. I also imagine "not running into a death box" is something they can understand, since they set up such situations themselves.
Int 8 is still lower than the halfling's average of 10.
OK, they have bows and understand shooting from a distance. But first they have to find the halflings. Who, as I said previously, are hidden, know the land very well, and who have very likely prepared for possible assault by roving monsters.
Think of it this way: you're a gnoll. All you know is hunger, madness, and the
need to DESTROY!!! It's so intense that it completely overwhelms you in all ways: you have no culture, no friendships, no concept of leisure, no personality of your own. You're a demon in all ways but creature type. You effectively have overwhelming, uncontrollable OCD, where your obsessive-compulsion is to murder things.
Do you... spend your time searching for hidden halfling holes which you couldn't enter even if you wanted to because you're too big, or do you go to the much easier human targets down the road, who live in nice, big, obvious houses made of flammable wood?
But again, your objection seems to be completely that "we should just add more things to halfligns until they can't lose" whether or not that was the initial position or not. Yes, obviously halflings are going to win if we can just give them whatever tool they could possibly need to win. But that seems a bit like special pleading.
No. People who are well-prepared are
less likely to lose. And there's nothing that says that halflings can't have allies or defenses. Monsters can. There's been many an article and supplement written combining different types of monsters that work effectively together., after all.
You seem to want halflings to have nothing but their shortbows when fighting against gnolls.
That is special pleading.
The original premise was that they did have defenses. The slings!
Slings are weapons, not defenses. Walls are defenses. Places to hide are defenses. Living underground is a defense. Allied monsters are defenses. Watchtowers are defenses.
My point was that the slings weren't enough. Then they got more and more things added to them. I wasn't adding to the scenario, so I wasn't rejecting the original premise.
Yeah, I know a lot of non-warlike commoners who live peaceful lives making sure to make death mazes that they hide in the dirt in case they are attacked.
And I bet they live in D&Dland, where even the grass can be deadly.
I'm not saying it isn't reasonable, I'm saying that these beings you seem to now be discussing seem a far cry from the "every one overlooks them because they are just simple common folk with no ambitions" peasants that you guys were holding up before.
That's not a contradiction at all.
Halflings
don't have much ambition, at least not in the way humans view it. A halfling's ambition might be to win the ribbon for Best Pie or to be
the go-to guy in town for good mead. They generally don't desire to make large-scale changes, such as by becoming a mover and shaker in politics or by achieving major fame in some way. A few do, yes, but for the most part, halflings aren't interested. They like the status quo, and they like peace and quiet.
That doesn't mean that they just roll over whenever an invading force comes in! They do fight to protect themselves and their loved ones, and if they possible, their land and belongings. And because they live in D&Dland, they are aware that there are many dangerous foes out there, so they take proactive measures to protect themselves--remember, one of their canonical gods is Arvoreen, god of defense and watchfulness.
And
because they defend themselves in this kind of quiet way, they are less likely to make preemptive attacks. If a human, dwarf, elf, orc, whatever civilization had a major gnoll problem, or
suspected they had a gnoll problem, they'd likely try to destroy the gnolls at the source, by sending out the army--or seeking out adventurers for hire. If a halfling civilization had a gnoll problem, they'd far more likely try to deal with the gnolls only if and when the gnolls attacked them. If some adventurers happened to wander through the halfling town, the halflings might ask them for help. But they're unlikely to go find the source of the gnoll or seek out adventurers to do it for them.
Also, if we were talking about a standard halfling village, then you are saying this is reasonable for the standard halfling village to have. Which is much broader than "those being constantly raided"
It should be the standard for D&Dland villages. D&D has a bad habit of not taking their own monster books into consideration. For instance, most D&D castles are still very vulnerable to aerial attack. Not a problem in the real world when castles were built; a major problem in a land where you can ride hippogriffs.
"Wait to shoot til I can see the thing" isn't exactly the work of Sun Tsu. Heck, snakes and spiders can wait to strike until they can see their target and it is in range, and they have an intelligence of 2 or 3.
I wasn't aware that snakes and spiders were insane creatures of demonic evil. I always thought they were just cute li'l animals.
No. That was not the original premise. The fact that you think that shows the problem.
Funny, when I've made reference to "living in DnDland" I'm making a deathworld that no society could ever survive. When you do it, it is to show how utterly reasonable any particular defense is.
Your deathworld is literally that: unprotected, undefended halflings living out in the open on a plain where everyone can see them, while only barely armed, apparently to prove the point that... what, halflings are worthless? That they can't defend themselves when they have nothing to defend themselves with?
That is entirely different from halflings taking reasonable precautions to avoid monster attack.
Seriously. What do
you imagine that a halfling village would be like in your world?