My son is new to the hobby - which game to start him on?

Well, I ran our first session of SWSE last night for my son (9) and daughter (7). All had a blast :)

My daughter likes to do two things: slice things with her vibro-blade and treat her brother's injuries. She's playing Liara (remembering the name from when she saw me playing Mass Effect), a female human noble ("With cinnamon buns! Okay?".

My son is playing Alan V'dosk, a human Jedi from Alderaan who struggles with dreams of glory. He likes, but has never hit with, his lightsaber, and has amazing luck rolling Force Stun checks.
 

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Savage Worlds would probably be an awesome introduction, as it is quite simple to learn, but still a good game.
Yeah, this. It's adaptable, full of "high adventure" feel like Indiana Jones and very easy on the math - nice for somewhat freeform inspired play and easy to play. Great for intro games and one-shots. :)

Cheers, LT.
 

Well, I ran our first session of SWSE last night for my son (9) and daughter (7). All had a blast :)

My daughter likes to do two things: slice things with her vibro-blade and treat her brother's injuries. She's playing Liara (remembering the name from when she saw me playing Mass Effect), a female human noble ("With cinnamon buns! Okay?".

My son is playing Alan V'dosk, a human Jedi from Alderaan who struggles with dreams of glory. He likes, but has never hit with, his lightsaber, and has amazing luck rolling Force Stun checks.
I think SWSE was a great choice, and if I'd seen this thread earlier, I would have recommended it. It's a very simple version of the d20 rules set, and everything from combat to force powers are pretty simple. Also, Star Wars gives a great kind of common ground where your son will have a good idea what's going on in the setting even before you start the game.

-O
 

Or, should I just break out the OD&D red box and the crayoned dice, and sic them on Bargle?
(worked for me when I was 10.)

That would be my recommendation. You might like to check out Labyrinth Lord and Basic Fantasy, introductory games based off classic Moldvay D&D. Both are free to download but available in nice printed editions too.


http://www.basicfantasy.org/main.html
http://www.goblinoidgames.com/labyrinthlord.htm

BFRPG is something of a halfway house between Classic and 3e D&D. LL is cleaned up version of Moldvay B/X and is compatible with your Mentzer 'Red Box' set.

Edit: C&C is also a good game for new players, slightly more complicated but with a unified mechanic.

There are tons of great free adventures for these on dragonsfoot.org - check out eg The Endless Tunnels of Enlandin. Plus you can get old Basic modules like Keep on the Borderlands cheap on Ebay.
 
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I recommend Red Box -- especially if you have the rules up through level 36.

Some things to consider:

1. He will have fond memories of his first gaming experiences, just like you do, and it may to some degree shape his preferences and his approach to gaming. I suggest picking a game that reinforces the style and values you wish to impart to your offspring. And there's nothing wrong with giving him the same game YOU started with (unless it was F.A.T.A.L. or something:eek:).

2. Kids have no trouble with imagination. As an adult is tempting to pick a game with lots of options, because it seems more versatile to you. Your son will have no problems with versatility, and even BD&D will be putty in his hands.

3. At that age kids have a simple view of the world. Morality is black and white, mosters are to be killed, and 36th level isn't just a theoretical limit it is a destiny. BD&D has a simple view of the world that perfectly matches that. A kid neither wants nor needs the depth or complexity or ambiguity that appeals to adults.

4. There's something epic about 36th level and the chance at immortality that just isn't the same in any other D&D. My son is fascinated (if not obsessed) with the concept. 3E/4E offer hints of that but it's much more complex, and there is so much fluff and options layered over it you have to study it to really see it. In BD&D the progression is stripped down to a very clean core that is immediately obvious and irresistable.

5. I gave my son my Basic book. He devoured it, then devoured the Expert book, then the entire Rules Cyclopedia. In no time flat he was designing dungeons and DMing for me, creating new character classes and house rules, all sorts of crazy stuff. IMO the Red Box is the most approachable version of the game ever written and also the most do-it-yourself version. It doesn't just let you make your own dungeon, it has a step by step tutorial.

As mentioned, I started my son with '81 Basic/Expert. We played in the Keep on the Borderlands countless times. It's worth nothing that BD&D is his favorite hands down, and he's played 3E, 4E, Fantasy Hero, GURPS, Fudge, and Savage Worlds. He likes FH and Fudge well enough, but oddly hates 3E and 4E, though he likes to browse the books. I had to twist his arm to get him to try 4E, thinking he'd like it, and to my surprise he hates it vehemently. (Frankly I suspect if I'd started him on 4E he'd hate BD&D just as passionately. 10-year-olds love are passionate and stubborn about their likes and dislikes! As I said think carefully before you leap.)
 

I would say Castles and Crusades. Younger players like to do creative things with the game and the lack of structure and restriction in terms of what you can't do in Castles and crusades allows for that to happen and be fun.
In addition, its highly compatible with your old 1st edition stuff,while also having new content coming out in the coming years.

I would say its win-win.
 

I would definitely echo the idea of using old D&D as a starter. Having played all editions (I'm currently running a 4e campaign and playing in 2 others), it's what I would use if I had a child interested in playing.

With that said, 4e would be great as well - I would toss in a vote for it too.

But as has also been said, play what you are comfortable with and I would add (of course) take it slow and make suggestions. When I first played I was 12 (I'm nearing 32 now) my friend's dad ran a few games for us (after I had already played a few games with another friends older brother running them). He was a very good DM (and player as we began to run games later) and made sure we had time to decide what we wanted to do and made a lot of suggestions. I never felt rushed and that's what would have turned me off in the beginning if I had.

Aside from that, I had such an interest that really any PnP RPG would have enthralled me if someone introduced it to me with patience so again, what you are comfortable with is probably the most important at this stage.
 

One thing about using Red Box Mentzer Basic D&D - IMO it's by a good way the best introductory RPG ever published, but it's a bit too lethal for one on one play. I'd suggest starting new PCs with 10 extra hit points, and instead of death at 0, have unconscious at 0, dead at -10 (don't use 'bleeding out' - let PC be left for dead or captured/can escape).
 


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