WhatGravitas
Explorer
I've read alot about the Truenamer from ToM (I don't own it right know), and many seem to be... a bit disappointed, especially with the mechanic. I've taken the flavour and mechanic as an inspiration (as well as many other fantasy literature), and decided to build a kind of "fixed" truenamer, at least, I've done a first draft.
Now, I'd like to hear some criticism concerning the general concept (and I'd appreciate suggestions, help, ideas even more)
Note: Cross-posted this on the WotC boards.
[sblock=Basic Mechanic]
New Skill
Truespeech
Intelligence, Trained Only
The character can speak utterances in the true language, affecting the universe itself. The skill determines the character’s proficiency (and hence mastery) of the true language.
Speaking an Utterance: Whenever the character wants to use an utterance, he must make a Skill check (DC 13 + 2x Utterance Level + Target’s HD + 1/Utterance used today). An utterance is a Standard action. All utterances have a Close range (25 feet + 5 feet/2 Truespeech ranks). Objects are considered to have a virtual HD depending on their size: Small or smaller: 1 HD, Medium 2 HD, Large 4 HD, Huge 8 HD, Gargantuan 16 HD, Colossal 32 HD.
Countering an Utterance: The character tries to speak an exact reversal of an Utterance spoken within 50 feet. The character must be able to hear the utterance. He makes a Truespeech check against the speaker’s Truespeech check. If he is successful, the Utterance is countered. Countering an Utterance is an Immediate action, that can be used once per turn.
Emulating a language: Since the true language is the universal language, the character can use it to converse with any intelligent creature. Doing so requires a Skill check (DC 10 + Number of words spoken).
Maximal Utterance Level known: The maximum level of an Utterance depends on the Truespeech skill and is equal to 1/3 of the Truespeech ranks.
New Feat
Discern Truename [Truespeech]
You can discern a person’s truename through an intuitive sense of reality.
Prerequisite: 4 ranks in Truespeech, Wisdom 13+
Benefit: Once per day, you can make a Truespeech check (DC 20 + Target’s HD) against a target within 10 feet. If the check is successful, you learn the target’s true name. If the target is unwilling to discern his or her truename, you must also make a Truespeech check against the target's Will save.
Learn Utterance [Truespeech]
You have mastered an Utterance of the true language.
Prerequisites: 2 ranks in Truespeech, Intelligence 11+
Benefit: You learn an Utterance of a level equal to 1/3 of your Truespeech ranks or less.
Special: You can take this feat any number of time. Whenever you take it, select a new Utterance you learn.
[/sblock]
[sblock=The Schools of Magic and the Utterances (incomplete)]
There are eight schools of Utterances, based upon the eight universal words (and the reversion):
The School of Abjuration: Abjure/Empower
The School of Change: Change/Stabilize
The School of Creation: Make/Unmake
The School of Divining: Perceive/Ignore
The School of Healing: Life/Death
The School of Illusion: Believe/Disbelief
The School of Movement: Move/Stop
The School of Summoning: Call/Forbid
Name
School
Level:
Saving Throw:
Duration:
Target:
Reversed:
Level 0 Utterances
Field of Unraveling
Abjuration
Level: 0
Saving Throw: None
Duration: 5 rounds
Area: 10 feet radius (2 HD)
All Truespeech checks within the Field of Unraveling get a -1 enhancement penalty.
Reversed: All Truespeech checks within the Field get a +1 enhancement bonus.
Words of Mending
Change
Level: 0
Saving Throw: None
Duration: 5 minutes
Target: One damaged object
The affected object gain 5 temporary hit points, they cannot exceed the maximum hit points of the object.
Reversed: Targeted object takes on its natural shape, breaking all magical effects, that affect its shape.
Incarnate Words
Creation
Level: 0
Saving Throw: None
Duration: 5 minutes
Effect: One object
You create one pound of stone, wood, or leather. It can be as intricate as you want, but must not be worth more than 5 gp.
Reversed: You deal 1d4 damage to targeted unattended object.
[/sblock]
Now, I'd like to hear some criticism concerning the general concept (and I'd appreciate suggestions, help, ideas even more)
Note: Cross-posted this on the WotC boards.
[sblock=Basic Mechanic]
New Skill
Truespeech
Intelligence, Trained Only
The character can speak utterances in the true language, affecting the universe itself. The skill determines the character’s proficiency (and hence mastery) of the true language.
Speaking an Utterance: Whenever the character wants to use an utterance, he must make a Skill check (DC 13 + 2x Utterance Level + Target’s HD + 1/Utterance used today). An utterance is a Standard action. All utterances have a Close range (25 feet + 5 feet/2 Truespeech ranks). Objects are considered to have a virtual HD depending on their size: Small or smaller: 1 HD, Medium 2 HD, Large 4 HD, Huge 8 HD, Gargantuan 16 HD, Colossal 32 HD.
Countering an Utterance: The character tries to speak an exact reversal of an Utterance spoken within 50 feet. The character must be able to hear the utterance. He makes a Truespeech check against the speaker’s Truespeech check. If he is successful, the Utterance is countered. Countering an Utterance is an Immediate action, that can be used once per turn.
Emulating a language: Since the true language is the universal language, the character can use it to converse with any intelligent creature. Doing so requires a Skill check (DC 10 + Number of words spoken).
Maximal Utterance Level known: The maximum level of an Utterance depends on the Truespeech skill and is equal to 1/3 of the Truespeech ranks.
New Feat
Discern Truename [Truespeech]
You can discern a person’s truename through an intuitive sense of reality.
Prerequisite: 4 ranks in Truespeech, Wisdom 13+
Benefit: Once per day, you can make a Truespeech check (DC 20 + Target’s HD) against a target within 10 feet. If the check is successful, you learn the target’s true name. If the target is unwilling to discern his or her truename, you must also make a Truespeech check against the target's Will save.
Learn Utterance [Truespeech]
You have mastered an Utterance of the true language.
Prerequisites: 2 ranks in Truespeech, Intelligence 11+
Benefit: You learn an Utterance of a level equal to 1/3 of your Truespeech ranks or less.
Special: You can take this feat any number of time. Whenever you take it, select a new Utterance you learn.
[/sblock]
[sblock=The Schools of Magic and the Utterances (incomplete)]
There are eight schools of Utterances, based upon the eight universal words (and the reversion):
The School of Abjuration: Abjure/Empower
The School of Change: Change/Stabilize
The School of Creation: Make/Unmake
The School of Divining: Perceive/Ignore
The School of Healing: Life/Death
The School of Illusion: Believe/Disbelief
The School of Movement: Move/Stop
The School of Summoning: Call/Forbid
Name
School
Level:
Saving Throw:
Duration:
Target:
Reversed:
Level 0 Utterances
Field of Unraveling
Abjuration
Level: 0
Saving Throw: None
Duration: 5 rounds
Area: 10 feet radius (2 HD)
All Truespeech checks within the Field of Unraveling get a -1 enhancement penalty.
Reversed: All Truespeech checks within the Field get a +1 enhancement bonus.
Words of Mending
Change
Level: 0
Saving Throw: None
Duration: 5 minutes
Target: One damaged object
The affected object gain 5 temporary hit points, they cannot exceed the maximum hit points of the object.
Reversed: Targeted object takes on its natural shape, breaking all magical effects, that affect its shape.
Incarnate Words
Creation
Level: 0
Saving Throw: None
Duration: 5 minutes
Effect: One object
You create one pound of stone, wood, or leather. It can be as intricate as you want, but must not be worth more than 5 gp.
Reversed: You deal 1d4 damage to targeted unattended object.
[/sblock]