Jhulae
First Post
If I'm not mistaken, early editions didn't even *have* rules for any kind of social encounters or even skills really. I guess there was some table for a 'background' thing like Carpenter or Farmer, but NWPs weren't introduced for a while.
Yet, somehow, people managed to -*gasp*- roleplay.
I really do see the fallacy of "The more structured a game's combat mechanics are the worse the RP is going to be". That just doesn't wash. Not one bit.
Yet, somehow, people managed to -*gasp*- roleplay.
I really do see the fallacy of "The more structured a game's combat mechanics are the worse the RP is going to be". That just doesn't wash. Not one bit.