Celebrim
Legend
Carnivorous_Bean said:Do you mean to say that it's more "believable" in some way that hit points become larger as you rise in level because someone can eventually take the physical damage of 10 or more killing blows with a longsword and not die? And then you wait overnight, rather than 6 hours, so that your priest can heal you?![]()
The fact that you can recover hit points faster makes it seem MORE believable to me. This implies that hit points are NOT the physical meat that you're made out of increasing its density over time, but your ability to survive additional attacks in every sense. In other words, if hit points are both physical condition AND combat readiness, then recovering them makes sense. If it's just that you get the ability to take a billion hits with a sword and not die, then that's hardly increasing the game's "believability," IMO. Quite the opposite.
In other words, has someone who's take 95 out of 100 hit points damage REALLY been cut in half 12 or 13 times, yet somehow kept fighting? Or are they just so battered, exhausted, and generally beaten up that they aren't going to be able to deflect or avoid that final, wounding strike which they could have parried with ease earlier? I prefer the second, and being able to recover your hit points underlines the fact that they aren't cuts in your basic meat. After 6 hours, you should be fighting fit again if you haven't received more than scratches and bruises.
This whole rant could have been avoided had you simply read the 1st edition DMG when the justification for hit points was laid out. Hit points have always been both your ability to sustain physical damage and other intangible factors. However, the outcome of that assumption is not what you think it is.
Moreover, I think you miss the point. The problem isn't that hit points are abstract, since everyone knows that they always have been. Hardly anyone that cares to play D&D is worried about abstract wounds. If they were, they would move to a system that uses hit locations and/or actual injuries of some form rather than having hit points. The root of the complaint is that in 4E they are 100% abstract rather than being merely 60% or 80% or whatever. It's not merely that injuries are abstract. It's that in 4E, there is no such thing as a non-lethal injury at all - abstract or otherwise. Per the mechanics, all wounds are either superficial or else lethal. I think that is what people are objecting to.