Doug McCrae
Legend
Twas ever thus.Celebrim said:But at its heart, it seems to me to be a board game.
Twas ever thus.Celebrim said:But at its heart, it seems to me to be a board game.
Glad to help! Thanks for the post.TwoSix said:I wish I could sig this entire post. I've been trying to frame this argument in my head for the last two days, and you said exactly what I wanted to say. Thank you.
I really don't like the underlying antisemitism of this example. I'm sure it's not intended; but this thought experiment identifies the weak, clerk-type person with a Jewish name and also identifies this person as a problem. Not good.Celebrim said:Take the 'Cohen the Barbarian' problem. To a certain extent, the game has always had this problem, and 'Cohen' I think owes something in his conception to D&D. But with intelligence providing Reflex/AC, charisma providing Will, and presumably something like wisdom providing Fortitude the upshot of these rules is that any NPC that acquires attributes also acquires some unwanted attributes. Feeble accountants, aged octogenerians, and little old ladies suddenly are as strong of combatants in thier infirmity as they were in thier youth. This strongly discourages me from treating non-combatant NPC's as even having attributes. Certainly I can't have them following any sort of consistant rules.
The role-playing stuff cannot be replaced by mechanics. It is something "between" the rules.
HeavenShallBurn said:Hey smile now you're not alone here..![]()
I agree, based on all the stuff coming out of DDXP it looks like a very fun game, but so purely gamist it's hard to see where the R in RPG enters the picture. Probably all that if you treated it as a squad level skirmish game but just too out of sink with even a slightly simulationist perspective.
FadedC said:Well I think the point is just that there is no way to say that there is LESS roleplaying in 4e then 3e when you have at least the same tools you had before. If your saying that D&D in general has less of a roleplaying focus then some other games, then I can't really deny that. But I wouldn't expect a new edition to dramaticaly change that. And many might debate if having "one per social encounter" abilities would necesarily be a good thing from a roleplaying perspective.
But it's also worth noting that we don't know what types of utility powers and feats there are. Assuming the demo is mostly about killing kobolds I wouldn't expect to see the demo characters with social feats or anything, while it appears that most utility powers don't come until later levels.
I don't know if it helps you in any way, but, for the scientifically inclined:Kamikaze Midget said:Celebrim, while I largely feel you're onto something, I also feel that you might be being a bit narrow in your application.
My guess is that rather than not think about these things, we'll just have to think about them in 'different ways.'
For me, what breaks it in a lot of ways is monster/pc divisions. I just can't grok using special rules only for the characters you're controlling that no other entity in the world gets. It breaks my world wide open if my villains don't get healing surges, for instance.
This isn't NECESSARILY a 4e dealbreaker, but it's going to take some persuasive words to get me to embrace it as-is instead of heavily retconning it into my own 3.75e. They'll have to convince me that thinking about it in a different way is worth it, and that I gain more than I loose.
Which is kind of too bad, because there's a LOT of 4e that's REALLY quite good.
I just think you can fix a lot of the problems with 3e without embracing a lot of the design philosophies that I kind of baseline disagree with. :\
The rules of the game are an abstraction of the "real" rules of the fictional game world. It is a model. In fact, they are two models. One model is representing the NPCs, one the PCs. They are both incomplete. There is actually an underlying set of laws that explains both. But it's too complicated, or we haven't yet figured out a good way to describe it.
The differences in NPC and PC rules are just part of the limited world of the real world model we use. It's not bad to do it, as long as we get the results we want from the rules. There might be corner cases where the model feels inadequate, but that's the nature of any model.
Derren said:(On Simulationism) Yes, 3E was not perfect, but it seems that 4E will be worse.
Kwalish Kid said:I really don't like the underlying antisemitism of this example. I'm sure it's not intended; but this thought experiment identifies the weak, clerk-type person with a Jewish name and also identifies this person as a problem. Not good.