Assume what to be true? Your bogus straw man that I spend time blue booking? I'll just stand by the assumptions that made 3X a very successful game.
The speed at which magic becomes the best solution to a challenge has always bugged me.Lizard said:I've never seen a wizard of any appreciable level having trouble getting from point 'a' to point 'b'. Usually, he's there long before the rogue.
Lizard said:Or, uhm, learn spider climb, fly, dimension door, teleport, summon something to carry you...
I've never seen a wizard of any appreciable level having trouble getting from point 'a' to point 'b'. Usually, he's there long before the rogue.
Hussar said:That's my point though. You were telling how your group wants to spend so much time blue booking. My point was that that's great for your group, but, the mechanics cannot assume this to be true.
Hussar said:Gack, that's completely off on a tangent.
It comes down to a sort of group game where A picks these skills, B picks those skills and C and D pick up the rest. So, on any given skill challenge, SOMEONE can succeed, but, then the other three players get to sit around twiddling their thumbs.
Remember, the mechanics for SWSE don't mean that you are an expert in all skills. They mean that, as you go up in level, your basic proficiency in given skills will increase marginally. You can climb, but, not as well as anyone who is focussed. Just, your 14th level character can climb better than a 1st level one.
Apparently that's a bad thing.
Mustrum_Ridcully said:5 ranks mean you invested 10 of your wizard skill points, and you're already a 7th level Wizard. Your friendly neighbourhood Fighter or Rogue already had that 5 levels earlier, at half the cost.
And then there is the problem: What if I want to make a Climb check in interesting challenge to the whole group?
I mean, it isn't as if you need a lot of Climb checks per session, so they should probably count for something.
In 3E, there is a very narrow window of opportunity for make Climbing count for everyone - probably the first 1-3 levels. Afterwards, I'll have the untrained, who can succeed at only the most basic task, or the trained, who will still succeed at difficult tasks and fine basic tasks cakewalks.
For the minute, at most, it takes to resolve a skill check. If you game with people with serious narcisissism or ADD, that can be an issue. For everyone else...not so much.
I don't think so. Wizards don't need skill points. They can do what they need to do with magic.
Hussar said:Ok, fine. The wizard invests in climbing skills. How about the cleric? And the fighter? Sure, the rogue likely has ranks but the other two don't.
See, it's all very well and good to talk about individual players, and snarkily refer to any differing opinion as mindless hack'n'slash, but, it doesn't wash.
Groups adventure as, well, groups. That means, unless everyone invests, then you cannot throw skill tests at the party.
And, so many skills are so situationally based, that it doesn't make sense to invest heavily. Why would you invest in, say, climb and not spot? Spot is going to be used FAR more than climb in any normal campaign.
Take Balance for instance. A fighter isn't very likely to invest in this since his ACP's are going to bury him so deeply that he'd have to invest heavily just to get back to zero. Zero's not good enough to do anything. He's still failing 50% on easy checks. Same with the cleric.
Decipher Script....
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.