Here is my take on what I'd like to see in 5e. This is mostly from a Martial power source point of view. I think every power source should have its own feel (like how Psionics has a separate feel). Please bear in mind, most examples below are square pegs driven into round holes, it is the concept/spirit I’m trying to convey.
Example of weapon card data
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Longsword
Martial
Type: Melee (other types: Thrown, Projectile, Shield)
Attribute: Strength
Attack: Strength vs. AC (a Mace could be Strength vs. Reflex due to its impact nature)
Die: d8
Size: Medium
Prof: +2
Min Attribute: 8
Optional
Attack Bonus/Penalty
Chainmail: -4 dam
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Basic Melee Attack
Fighter Attack 1
At-Will ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Hit:
Level 1: 1[W] + weapon Attribute modifier damage
Level 5: 2[W] + weapon Attribute modifier damage
Level 10: 3[W] + weapon Attribute modifier damage
Level 15: 4[W] + weapon Attribute modifier damage
Level 20: 5[W] + weapon Attribute modifier damage
Level 25: 6[W] + weapon Attribute modifier damage
Level 30: 7[W] + weapon Attribute modifier damage
Reaping Strike
Fighter Attack 1
At-Will ? Martial
Requirement: Melee Weapon
Miss: Half weapon attribute modifier damage. If you’re wielding...
Steel Serpent Strike
Fighter Attack 1
Encounter ? Martial
Requirement: Melee Weapon
Hit: +1[W] and target is slowed...
Brute Strike
Fighter Attack 1
Daily ? Martial
Requirement: Melee Weapon
Hit: +2[W]
(the beauty of this is that at 17th level this power is still relevant, giving you a 6[W] strike instead of 4)
Crack the Shell
Fighter Attack 5
Daily ? Martial
Requirement: Melee Weapon
Hit: the target takes ongoing 5 damage and a –2 penalty to AC (save ends both).
Vorpal Tornado
Fighter Attack 17
Encounter ? Martial
Requirement: Melee Weapon
Close burst 1
Target: Each enemy in burst you can see
Hit: -2[W] You push the target 1 square, and it is knocked prone.
Exacting Strike
Fighter Attack 17
Encounter ? Martial
Requirement: Melee Weapon
Attack: +6
Cruel Reaper
Fighter Attack 27
Encounter ? Martial
Requirement: Melee Weapon
Close burst 1
Primary Target: Each enemy in burst you can see
Hit: -3[W]
Effect: You can shift 2 squares, and then make a secondary attack.
Secondary Target: Each enemy in close burst 1
Hit: -3[W] + Strength modifier damage.
Powers like Reaving Strike, Anvil of Doom, Talon of the Roc would be obsolete (the only thing they have over a 1st level power is the damage)
Cage of Chains and Chains of Sorrow would be Flail weapon powers accessible when you have proficiency. So it no longer needs to be 23rd level, a 1st level can use it with 1st level damage.
And I just reached my typing limit.....be kind.
- Basic Attack should scale (I’m not sure of the interval to increase the scale, but I gave it a shot below)
- at-wills, encounters & dailies have unique effects added on the Basic Attack
- use cards to hold power stats, weapon stats, etc. I don't want D&D to become a card game either, I just mean cards to hold all relevant info Including optional data for that sliding scale of how detailed do you want the game, see Attack Bonus/Penalty in sample card below. And, any condition effects (dazed, stunned, etc.) that the power may cause.
- weapons/implements should determine attack attribute (not powers, with exceptions)
- quick cast rituals (similar to the scroll options in the latest dragon mag)
- get rid of roles, marking, challenges
- powers should be grouped by power source (not classes)
- Classes have access to power sources (Fighter: Martial, Ranger: Martial, Primal)
- no generic “always on” attack or damage enhancing feats
Example of weapon card data
---------------------------------------------
Longsword
Martial
Type: Melee (other types: Thrown, Projectile, Shield)
Attribute: Strength
Attack: Strength vs. AC (a Mace could be Strength vs. Reflex due to its impact nature)
Die: d8
Size: Medium
Prof: +2
Min Attribute: 8
Optional
Attack Bonus/Penalty
Chainmail: -4 dam
---------------------------------------------
Basic Melee Attack
Fighter Attack 1
At-Will ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Hit:
Level 1: 1[W] + weapon Attribute modifier damage
Level 5: 2[W] + weapon Attribute modifier damage
Level 10: 3[W] + weapon Attribute modifier damage
Level 15: 4[W] + weapon Attribute modifier damage
Level 20: 5[W] + weapon Attribute modifier damage
Level 25: 6[W] + weapon Attribute modifier damage
Level 30: 7[W] + weapon Attribute modifier damage
Reaping Strike
Fighter Attack 1
At-Will ? Martial
Requirement: Melee Weapon
Miss: Half weapon attribute modifier damage. If you’re wielding...
Steel Serpent Strike
Fighter Attack 1
Encounter ? Martial
Requirement: Melee Weapon
Hit: +1[W] and target is slowed...
Brute Strike
Fighter Attack 1
Daily ? Martial
Requirement: Melee Weapon
Hit: +2[W]
(the beauty of this is that at 17th level this power is still relevant, giving you a 6[W] strike instead of 4)
Crack the Shell
Fighter Attack 5
Daily ? Martial
Requirement: Melee Weapon
Hit: the target takes ongoing 5 damage and a –2 penalty to AC (save ends both).
Vorpal Tornado
Fighter Attack 17
Encounter ? Martial
Requirement: Melee Weapon
Close burst 1
Target: Each enemy in burst you can see
Hit: -2[W] You push the target 1 square, and it is knocked prone.
Exacting Strike
Fighter Attack 17
Encounter ? Martial
Requirement: Melee Weapon
Attack: +6
Cruel Reaper
Fighter Attack 27
Encounter ? Martial
Requirement: Melee Weapon
Close burst 1
Primary Target: Each enemy in burst you can see
Hit: -3[W]
Effect: You can shift 2 squares, and then make a secondary attack.
Secondary Target: Each enemy in close burst 1
Hit: -3[W] + Strength modifier damage.
Powers like Reaving Strike, Anvil of Doom, Talon of the Roc would be obsolete (the only thing they have over a 1st level power is the damage)
Cage of Chains and Chains of Sorrow would be Flail weapon powers accessible when you have proficiency. So it no longer needs to be 23rd level, a 1st level can use it with 1st level damage.
And I just reached my typing limit.....be kind.
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