Merlion
First Post
glass
This I strongly agree with. Well mainly the Cleric part...I dont really see Druids as that much of a problem.
Really, if they dont want to totally overhaul the the Cleric completely so it actually fits into an archtype, they should return it to basics...7 levels of spells etc. Keep spontaneous cure casting so it wont be "forced" into the "healer role" if a player doesnt want to do that.
I like the idea of a system of this kind, and if a new edition changed to anything that would most likely be it.
However, they've always said Hit Points are a never-gonna-change sacred cow. But I could see WP/VP being made an "official variant".
BelenUmeria:
You talk a lot about roleplaying, but you seem to forget that in an RPG, everything is optional.
I'd like to see the cleric's spellcasting ability toned down (unless they choose magic related domains), and the druid's too. Sorc and wis should be the best, as they have nothing else going for them
This I strongly agree with. Well mainly the Cleric part...I dont really see Druids as that much of a problem.
Really, if they dont want to totally overhaul the the Cleric completely so it actually fits into an archtype, they should return it to basics...7 levels of spells etc. Keep spontaneous cure casting so it wont be "forced" into the "healer role" if a player doesnt want to do that.
I'd like to see a wound point/vitality point system. Not the one in Star Wars and Unearthed Arcana, which strikes me as backwards.
I like the idea of a system of this kind, and if a new edition changed to anything that would most likely be it.
However, they've always said Hit Points are a never-gonna-change sacred cow. But I could see WP/VP being made an "official variant".
BelenUmeria:
My point is that they used to be optional. A paladin did not need a mount. If a player wanted one, then they went through the GM. The same stood for Druids and Rangers.
You talk a lot about roleplaying, but you seem to forget that in an RPG, everything is optional.