jester47
First Post
I think using the Armor DR with damage conversion with the injury system and the con based massive damage varient makes for a nice grim and gritty combat system.
That was the single biggest surprise for me. I found that individualy I did not like those rules, but put together they make for a very interesting combat system.
Concievably you could eliminate the spells and use strictly the incantation system as your magic system to go for a low (but powerful) magic gritty campaign. In this I would give spellcasters Rogue skill points instead of spells. And bump the skill points for the other classes that can cast a little too.
Also, I really really liked the fantasy take on the sanity rules. Nice touch there.
Also like the way they did the Varient Specialist Wizards in the way they can still be used alongside normal classes.
Also like the alternate XP system. Much easier to use... will have to see.
really makes me want to relaunch my FR campaign in this ultra gritty mode...
That was the single biggest surprise for me. I found that individualy I did not like those rules, but put together they make for a very interesting combat system.
Concievably you could eliminate the spells and use strictly the incantation system as your magic system to go for a low (but powerful) magic gritty campaign. In this I would give spellcasters Rogue skill points instead of spells. And bump the skill points for the other classes that can cast a little too.
Also, I really really liked the fantasy take on the sanity rules. Nice touch there.
Also like the way they did the Varient Specialist Wizards in the way they can still be used alongside normal classes.
Also like the alternate XP system. Much easier to use... will have to see.
really makes me want to relaunch my FR campaign in this ultra gritty mode...
