Vaeron said:
Uh... Yes, that's quite the "fair chance" you're giving it. Nitpicking and hating it even BEFORE you even come up with the character isn't the best way to go in with an open mind, I suspect.
My feelings on this "fair chance" attempt are muddled, yes. I'm aware of the dichotomy. I'm not sure how to resolve it. I'm probably not going to go into this game liking the system, but I'll try to keep in mind that I need to keep an open mind about the system. I'm not sure I want to like it, which might be part of the problem, but I feel it necessary to give it a chance, at least.
Hopefully that gives an idea of what's running through my head.
Guild Goodknife said:
Also, you probably should play a different game if your fair chance means dismissing a game because of a fan made preview pdf.
We're going to run 4e, regardless of my personal reservations or personal approval of the system. The DM also does not approve of what's been shown already, but he agrees that we need to give it a fair chance, so we're going to try.
DandD said:
That's why I suspect that this thread is basically just a flame-bait. We'll have to see how the thread opener reacts to the replies to determine.
Fair enough.
Kyrail said:
I'm sorry I'm actually confused as to what you want... you want to shoot people, and have it inspire people with the cool way in which you shoot them?
No. The firearm is just incidental to the character.
I want to use warlord-esque powers, but without the requirement of hitting people with a stick to do so. Just plain, straight-up support. Throw in some ranged attacks for fun, because I like having some damage output. But mostly providing 3.5-bard-esque support.
Kyrail said:
Warlords inspire people through their actions and rhetoric, but rhetoric alone while standing well out of harms way seems uh... cowardly? I don't know why the class would ever work in practice honestly. I also don't really see the relation to the movie. Words and guns? The guy helped his brother, he didn't engage in massive melee combats and inspired his allies to feats of greatness in the middle of it.
So maybe it's not the best of fits. I'm not looking to perfectly make the character I want, but I want something close to what I had envisioned in the hour or two I had spent thinking about the idea. The warlord as presented in the excerpt does not fit at all.
Kyrail said:
Sure, you should be allowed to play what you want to play, but don't expect your bizarre idea that doubt many people would dream up to be stock out of the book.
Yeah, thinking outside of the box sucks, doesn't it?
Versatility and modularity in design is a feature, not a bug. Straight-jacket classes are not nifty, after the openness that was 3.5.
Kyrail said:
It's not like it would be very hard get your DM to allow you to do similar melee powers at range, this is a pen and paper RPG. You're shooting your own concept down when it's entirely possible with very minor adjustments.
Nope. We're not doing that. We're going to play the core as written, with the exception of dragonborn and tieflings not being in. As mentioned, the firearm thing is merely stylistic - it is, in all mechanical ways, a crossbow.
Kyrail said:
And how is it a step backwards? Would you be playing a bard in 3.5? You don't want to sing at people so you can't play a bard! Impossible to change, set in stone, rawwr.
Which is lame, as well, to be sure. But 4e's approach doesn't really seem to be moving forward at all, either, in that regard.
Gloombunny said:
Dude. Dude. I know it's an annoying feeling when you come up with a character concept that seems totally in-genre and balanced and then the rules fail to support it satisfactorily for no particular reason. That happens to me all the time. In 3.5, in Exalted, in the Street Fighter RPG, in almost every RPG I've tried.
I'd be fine with it not being a fantastic fit. The system - at least, what we've seen of it so far - doesn't seem to support this character at all.
Gloombunny said:
But dismissing an entire game because it happened to you one time? Especially when that game is a new edition of an existing game, and comes far closer to realizing your concept than any prior edition could have? You're overreacting to an almost absurd degree.
There are so many other things that irk me about 4e that it's not even funny.
I have a homebrew system in the works that deals with these things in the manner in which I think they should be dealt with. I could be working on that, rather than dealing with 4e.
I have high expectations - or, at least, expectations that lie in directions different from those that the designers of 4e have taken D&D.
FireLance said:
Mind you, many of the OP's problems would be solved by a feat that allows you to activate melee powers with ranged attacks. The only question is whether this feat: ...
From what I can think of, off the top of my head, I doubt the existence of such a feat. I mean, throwing the fighter's daily for 3[w] damage at range?
I mean, sure, maybe - we haven't seen much in the way of feats, so it's possible. But I somewhat doubt it.