GnomeWorks said:
My feelings on this "fair chance" attempt are muddled, yes. I'm aware of the dichotomy. I'm not sure how to resolve it. I'm probably not going to go into this game liking the system, but I'll try to keep in mind that I need to keep an open mind about the system. I'm not sure I want to like it, which might be part of the problem, but I feel it necessary to give it a chance, at least.
Hopefully that gives an idea of what's running through my head.
We're going to run 4e, regardless of my personal reservations or personal approval of the system. The DM also does not approve of what's been shown already, but he agrees that we need to give it a fair chance, so we're going to try.
You can't get out of the dichotomy, as far as I see. When I was a kid, I hated trying out new food and would always say I wouldn't like it before I ever tried it. Once I tried it, I (as a kid) couldn't say "oops, I was wrong, that's actually great". My pride wouldn't let me. It's silly, but that's how humans (even grown-ups like you and me) often react to this.
My only advice is - let the pressure and pride go. You don't have to be right, you don't have to be wrong about your original opinion.
Decide if you want to try the game - are there aspects that you like? If there are, try it, and focus on them. If there isn't something you like, and you and the DM don't have a good feeling about the system, you can't give it a fair chance. (That said: Wanting to like the game doesn't give a fair chance, either.)
If not, don't waste your time. You might miss a great opportunity, but it's only a game, and you'll never know, so who cares?
No. The firearm is just incidental to the character.
Reminds of how I have trouble converting the roles into a modern game. I think a ranged leader can work, but a ranged defender sounds impossible, and a modern game with a fighter-like defender sounds strange.
But this only matters for a 4E D20 Modern game, not for D&D.
I want to use warlord-esque powers, but without the requirement of hitting people with a stick to do so. Just plain, straight-up support. Throw in some ranged attacks for fun, because I like having some damage output. But mostly providing 3.5-bard-esque support.
So maybe it's not the best of fits. I'm not looking to perfectly make the character I want, but I want something close to what I had envisioned in the hour or two I had spent thinking about the idea. The warlord as presented in the excerpt does not fit at all.
Yeah, thinking outside of the box sucks, doesn't it?
Versatility and modularity in design is a feature, not a bug. Straight-jacket classes are not nifty, after the openness that was 3.5.
Well, the short answer is, you can't.
The longer answer is, you can't with the PHB Lite, and the previews don't imply it to be possible, either.
The closest to a Ranged Leader you can get is with a Cleric (judging by the DDXP Cleric, who had powers like lance of faith). Maybe you could try this approach, but the powers are not "tactical" (even if they must be used tactical), but divine in flavor.
A wizard might come even closer to what you invision, since he requires INT and this seems to fit for tactics, but then, none of his powers are leader-like.
We don't know if further expansions can make this work.
Here are some character concepts that the PHB 3E didn't allow:
- Playing a Jarod (
The Pretender) like character. A rogue came close, but he was to combat-orientated. Arcana Unearthed/Evolved's Akashic was the first class I ever found that fit the concept. Factotum and the Chameleon prestige class might come close, too. Several years after the initial release.
- Playing a character that allies with otherworldly (possibly evil) powers to gain powers. Even the 3E Warlock doesn't do this, since his relation is a lot more vague. The Binder seems to do it (but I've never seen the class in writing or play, I only read about it.)
- Playing a character that leads his comrades into battle. Decent melee fighter, but focusing on abilities to aid his allies (maybe improved flanking benefits, moral bonuses and so on). You need a spellcaster in 3E to come close. Only the White Raven Maneuvers from Bo9S managed this archetype.
Using the "flaws" of a previous edition might not be a good idea to explain the flaws of a new edition, but I think in this case, it's acceptable. 3E and 4E are class-based games. A class covers an archetype. This provides a hard limit on what it can do. Giving a finite amount of classes, you will always have some character concepts that aren't filled with them.
A new edition won't change it. As 3E, 4E will advance over time.