AtomicPope said:What makes you think a single class in 4e will fit your narrow, obscure little vision of a character when 3e won't?
AZRogue said:I don't think you really intend to give it 4E a fair chance. I think you WANT to, as you said, but I don't think you intend to. Probably as a byproduct of your (by your own admission) irrational dislike for the system before it's even out.
You can't get out of the dichotomy, as far as I see. When I was a kid, I hated trying out new food and would always say I wouldn't like it before I ever tried it. Once I tried it, I (as a kid) couldn't say "oops, I was wrong, that's actually great". My pride wouldn't let me. It's silly, but that's how humans (even grown-ups like you and me) often react to this.GnomeWorks said:My feelings on this "fair chance" attempt are muddled, yes. I'm aware of the dichotomy. I'm not sure how to resolve it. I'm probably not going to go into this game liking the system, but I'll try to keep in mind that I need to keep an open mind about the system. I'm not sure I want to like it, which might be part of the problem, but I feel it necessary to give it a chance, at least.
Hopefully that gives an idea of what's running through my head.
We're going to run 4e, regardless of my personal reservations or personal approval of the system. The DM also does not approve of what's been shown already, but he agrees that we need to give it a fair chance, so we're going to try.
Reminds of how I have trouble converting the roles into a modern game. I think a ranged leader can work, but a ranged defender sounds impossible, and a modern game with a fighter-like defender sounds strange.No. The firearm is just incidental to the character.
Well, the short answer is, you can't.I want to use warlord-esque powers, but without the requirement of hitting people with a stick to do so. Just plain, straight-up support. Throw in some ranged attacks for fun, because I like having some damage output. But mostly providing 3.5-bard-esque support.
So maybe it's not the best of fits. I'm not looking to perfectly make the character I want, but I want something close to what I had envisioned in the hour or two I had spent thinking about the idea. The warlord as presented in the excerpt does not fit at all.
Yeah, thinking outside of the box sucks, doesn't it?
Versatility and modularity in design is a feature, not a bug. Straight-jacket classes are not nifty, after the openness that was 3.5.
Chris_Nightwing said:Well I propose a brief challenge for the OP: construct your concept using core 3.5 rules.
The reasonable solution is that you reconfigure the powers to trigger off of ranged attacks, but you won't accept that - you're playing 'by the book'. 'By the book' includes removing races that you don't like, adding guns, albeit mechanically the same, and apparently ignoring everyone's favourite rule: break the rules. Be flexible. The system seems a straight-jacket to you because you won't let it stretch to accommodate you. That's your mistake, not the system's.
GnomeWorks said:Start with bard, multiclass into rogue, go more heavily into rogue than bard (probably anywhere from 6/14 to 8/12), focus on charisma skills, with some emphasis on appropriate knowledge skills (history, local, nobility).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.