GnomeWorks
Adventurer
Mouseferatu said:I think any potential for reasonable discussion went belly-up when the OP said that he could create the concept he wanted in 3E by multiclassing--but declared that 4E failed to allow the concept without even considering multiclassing.
Hasn't it been stated that multiclassing works differently nowadays?
Not only that, but that doesn't seem to resolve the issue that the warlord powers are all melee based (or at least the ones we've seen). Multiclassing does not seem to be able to get around that.
I mean, maybe. You know more than I do.
Mouseferatu said:Never have I seen a more obvious agenda intended to "prove" that the new edition is somehow flawed.
3.5 was open and versatile. There were some places in which it was rather lock-step, but there was a good deal of variety that was attainable. 4e seems to be moving away from that.
Could just be perception. So far, however, that seems to be the case.
Mouseferatu said:And no, admitting to said bias does not therefore make it okay.
I'm trying to reconcile my anti-4e bias with wanting to give it a fair chance. I'm not sure how that's going to turn out. I want to give it a fair chance, but at the same time, I don't. I can throw reasonable (to me, at any rate) arguments at myself for either approach.
So far, I think I've determined that my approach to this game of 4e is going to attempt to be fairly honest. I'm not going to try to play a character that screams "4e is stupid," and I'm not going to go out of my way to find loopholes or exploits, just like I wouldn't with 3.5. I'm going to try to play a mechanically-honest and straight-up character, and not interpret the rules as poorly or as stupidly as possible: I'm going to try to interpret the mechanics as reasonably as possible.
We're going to play it by the book, so I don't think more than that can really be asked.
mach1.9pants said:Well, having re-read the Warlord article and seen this line "Warlords stand on the front line issuing..." has sort of said to me that, no you cannot make an effective ranged leader with the classes we have (warlord and cleric) so your concept will have to be achieved by: ...
I don't really think any of those solutions is workable.
As I've mentioned earlier in this post and in the last one, I don't know if multiclassing will allow you to somehow circumvent the melee aspect of the warlord powers we've seen thus far.
Stalker0 said:As for the powers, this is the key, we've seen a very small handful of powers. Who knows how many powers there will be to choose from? There could be ranged powers a plenty for the warlord. Or perhaps multiclassing is useful enough to acquire a few ranger powers so you can still bark orders and use that "gun" to its full extent.
There could, but from the flavor, it really doesn't seem that way.
Thasmodious said:2. Arbitrarily assigned a class to the concept without having even read about it, based solely on its name, which you hate anyway. (this is where it begins to go wrong).
I don't think that's entirely fair.

I knew that the warlord was the martial leader. My understanding of the "leader" role is that it's support. That's exactly what I was looking for, and it seemed to be the right thing to go with.
Admittedly, I didn't have a good idea of how WotC presented the class, which is where it "went wrong."
Thasmodious said:3. Looking over what little is known about the warlord so far, you decide the entire system is suspect because the class you picked out of a hat won't fit the character concept you have.
The entire system is suspect because the classes are conceptual, archetypal strait-jackets.
Some amount of class definition is necessary, sure. But variety is good, too; there should be some room to maneuver within those classes. Aside from power selection (which, admittedly, is probably a significant part of it), there doesn't seem to be a whole lot of that.
ZetaStriker said:Again, as has already been said, just ask your DM if he'll allow you to activate your Warlord powers off ranged attacks. Even without multiclassing as a Warlord/Ranger, that'd allow you to use your character concept.
And again, no. We're playing it by the book. No questions asked.
ZetaStriker said:And since you don't know, multiclassing in 4E works 3 ways. Half-elves get free powers from other classes, feats (presumably) work in a similar way, and you can apparently opt to multiclass instead of taking a Paragon Path or Epic Destiny(the 4E prestige class equivalents), although we have almost no information on that last method.
I was aware of the half-elf thing. That didn't seem to help out much - it doesn't solve the problem of warlord powers being keyed off of melee attacks.
Multiclassing at paragon - again, going into another class doesn't solve the warlord's issues.
And unless feats allow you to change how some powers function (doubtful), they don't seem to resolve the issue, either.
doctorhook said:Given that the OP is clearly baiting, I just gotta say:
*sigh*
AverageCitizen said:You do have to admit that it is a fairly specific concept.
Hmm... nope, I really don't.
The basic idea here is a support character. I simply want to be able to do the support part of the warlord without the "hitting-dudes-with-sticks" part. It seems like it would be fairly simple to separate those two, yes? And give access to powers that allow one without requiring the other, but perhaps some other balance mechanism?
Okay, maybe not, but I'd hope that it would be supported.
Pistonrager said:yeah as opposed to the rangers daily that does 2[w] to 2 different enemies... at range... oh and you roll twice to hit...
But that's the ranger's shtick - he's a striker. If you let the fighter do the same sort of thing, aren't you having a bit of role-bleeding going on? Then the fighter could function like a striker.
I suppose, yeah, it probably wouldn't be mechanically broken. But it would break the role boundaries a bit. Maybe not enough to be worried about, but it might be.