Skyscraper
Adventurer
What I would love to see in the next version of D&D 6 is a much lower frequency of:
1) dark vision. The poor races that do not currently have it are at a disadvantage compared to the majority that have it. And in a dungeon, it's common for the party to have to light a torch for the human PC only, while the other 3 would be fine without it.
2) magic in the form of spells. All classes currently have access to magic in the form of spells. I would like the spells to be distinctive of rare classes that might use it. I imagine for example the classes of ranger, fighter, rogue and barbarians without magic; and even the paladin could easily be differently designed. Then monsters too could have some powers, but fewer spells.
Regarding this last point, from the 4th edition, I would like them to bring back interesting powers for monsters, which are not necessarily spells. That was cool.
1) dark vision. The poor races that do not currently have it are at a disadvantage compared to the majority that have it. And in a dungeon, it's common for the party to have to light a torch for the human PC only, while the other 3 would be fine without it.
2) magic in the form of spells. All classes currently have access to magic in the form of spells. I would like the spells to be distinctive of rare classes that might use it. I imagine for example the classes of ranger, fighter, rogue and barbarians without magic; and even the paladin could easily be differently designed. Then monsters too could have some powers, but fewer spells.
Regarding this last point, from the 4th edition, I would like them to bring back interesting powers for monsters, which are not necessarily spells. That was cool.