My Wishlist for Erik Mona


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I would kill to see a d20 For Faerie, Queen and Country. Amazing Engine was 'blah' but that setting book is still one of my all time favorites. That and Ringworld from Chaosium. I have both sitting on my desk and about once a week I look through them. Both are brilliant settings with so-so systems.

Chris
 


Giant Robo......jump up and down! And sideways!
Why not make your own little mecha setting and statistics? Look in the Star Wars core rulebook, and extrapolate from there. You then have to decide what kind of mecha you want; will you go with the realistic TA bipedal weapons platform from Gasaraki, or the powerful, pseudo-but-not-really-scientific Gundam, or perhaps the lumbering clockwork guymelefs of Visions of Escaflowne?
 

Mecha rules? Good idea. I have never been into the Battletech scene, but there must be something to it, considering all the fans worldwide.

The more Polyhedron strays from the ever-popular Tolkien/Howard/Lieber mode of roleplaying, the more I like it.

If you felt really cocky, Erik...how about a giant-sized issue with superhero rules? That will be, I think, the greatest challenge for the d20 system. Use this as a test run, and then maybe the Marvel or DC license will come (if Wizards even wants to screw with that a third time --- but d20 Marvel, if it's even halfway good, would sell like hotcakes).
 


>>>
The more Polyhedron strays from the ever-popular Tolkien/Howard/Lieber mode of roleplaying, the more I like it.
>>>

Then you're going to love some of the stuff we have in store. I've almost no interest in straight fantasy. Spelljammer is about as close as you're likely to get from me in at least the next year's worth of Mini-Games.

There are plenty of other people doing straight fantasy right now.

As for Mutants & Masterminds, you'll probably see a lot about it in the magazine, but I don't want these Mini-Games to be exclusively previews of stuff you'll eventually get to see elsewhere. Shadow Chasers sort of fit that set-up, but I want that to be the exception rather than the rule.

--Erik
 

Erik, I gronk to your mouth-music.

d20 offers limitless options --- yet 90% of what we've seen so far is just slight variations on D&D.

Change is good. Choices are good. And diversity makes evolution possible, right? If d20 is to grow, we need new ideas exposed to the largest audience possible.

And Polyhedron is doing just that.
 

The game in the issue I'm working on now (not yet announced because we're still trying to think up a cool title for it) is the furthest from "safe" gaming genres than we've published so far. It's superficially like a few games that have been on the market before, but it's the sort of thing that's either going to tank outright or build up an audience from the ground up.

Should be interesting to watch, if nothing else. :)

--Erik Mona
 

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