Maidhc O Casain
Na Bith Mo Riocht Tá!
And so our band of would-be rescuers spends their first night in the rugged mountain wilderness of the Seithr range, rising refreshed and ready to continue your venture. As you pack camp, you notice that you are getting winded more easily than you are used to... all of your actions just seem to take more effort. Camp broken and packed away, Heinrich concentrates for a moment to get his bearings and to recall the visions from his communication with Frost.
The way becomes steeper, the trees shift from a mix of hardy deciduous and evergreens to tall conifers and alder. As you climb, the trees become shorter, finally disappearing almost completely. The path grows steeper, the air both colder and thinner, and breathing becomes actual work. However, you are not bothered overmuch by indigenous life - you make plenty of noise to give the bears warning of your approach, and they clear your path. The mountain lions are wary enough of your size and numbers that they decide to take their meals from other sources.
After a very arduous day of trekking, you come to a small saddle pass that leads down into a valley covered in green grasses, mountain flowers and trees. Steam rises from hot springs scattered about the rocky walls of the valley, and you can make out a small camp at the far end. This is the camp shown to Heinrich in his scrying, though it is considerably smaller than he recalls.
[sblock=OOC]I'll need 10 Fortitude saves for each of you, starting with a DC of 15 and increasing by one for each save. Failure gives the Fatigued condition from the thin air at altitude. Once you've failed one save there's no need to make more unless you take action that relieves you of the fatigue (such as moving back down to an altitude below 5,000 feet). If the DC will climb high enough that it's impossible for you to make the save you needn't roll; as there are no encounters for this day it's not really important what time you finally succumb.[/sblock]
The way becomes steeper, the trees shift from a mix of hardy deciduous and evergreens to tall conifers and alder. As you climb, the trees become shorter, finally disappearing almost completely. The path grows steeper, the air both colder and thinner, and breathing becomes actual work. However, you are not bothered overmuch by indigenous life - you make plenty of noise to give the bears warning of your approach, and they clear your path. The mountain lions are wary enough of your size and numbers that they decide to take their meals from other sources.
After a very arduous day of trekking, you come to a small saddle pass that leads down into a valley covered in green grasses, mountain flowers and trees. Steam rises from hot springs scattered about the rocky walls of the valley, and you can make out a small camp at the far end. This is the camp shown to Heinrich in his scrying, though it is considerably smaller than he recalls.
[sblock=OOC]I'll need 10 Fortitude saves for each of you, starting with a DC of 15 and increasing by one for each save. Failure gives the Fatigued condition from the thin air at altitude. Once you've failed one save there's no need to make more unless you take action that relieves you of the fatigue (such as moving back down to an altitude below 5,000 feet). If the DC will climb high enough that it's impossible for you to make the save you needn't roll; as there are no encounters for this day it's not really important what time you finally succumb.[/sblock]