Scott DeWar
Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=OOC] dismemberment is not a viable excuse[/sblock]
Heinrich says as such to his comrades.
Heinrich says as such to his comrades.
Sorry, I was waiting on Heinrich about the loot and missed that short post since it was on the next page. I have plenty to post yet.[/sblock]So, you've got the bow and the ring. You could decide if any of you will wear the ring (or use the bow, though that seems unlikely at this juncture). Then on up the trail? Just waiting for some definitive action statements.
Heinrich notes auras of magic around the bow and the ring. The cestus, while of fine make, is not magical.
[sblock=Loot]+2 Adaptive Longbow of Endless Ammunition (Size Large), +2 Ring of Protection[/sblock]
Save DC:
General: 17 + SL
Evocation: 19 + SL
Elemental (Fire): 18 + SL
Evoc + (Fire): 20 + SL
0 Level Level 01 Level 02 LEVEL 3
* Acid splash * Burning Hands(ev,E,*) * Cat's grace * Ablative Barrier
* Dancing lights * [s]Ear pierce scream(ev)[/s] * Levitate * [s]Dispel Magic[/s]
* Detect Magic * Expeditious Retreat * Resist Energy * Displacement
* Resistance * Feather Fall * Scorching ray (ev,E) * Draconic Reservoir
* Feather Fall * Scorching ray (ev,E) * Haste
* Magic missile * See invisibility * [s]lightning bolt[/s]
* Shield * Warding Weapon P Haste
P Magic missile P Cat's grace
P Magic missile P Scorching ray (ev,E)
P [s]Shield [/s] P Scorching ray (ev,E)
LEVEL 04 LEVEL 05 LEVEL 6
* Blk Tentacles (E) * Elemental body [E] * Forceful Hand
* Dimension door * Fire Snake * Forceful Hand
* Stone Shape * Lightning Arc * Form of the dragon 1 (E)
* Stone skin * Teleport * Tar Pool (E)
* Summon monster 4 (E) * Wall of force
P Stone skin
[sblock=Spell Book:]
Level 00
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message
* Open/Close * Arcane Mark * Prestidigitation
Level 01
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing Scream * Endure-Elements (E)
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness
Level 02
* Arcane Lock * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E)
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility
* Spectral Hand * Warding Weapon * false life
Level 03
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly
Level 04
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin
* summ monst IV [E]
Level 05
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport
* Wall of Force
Level 06
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form-of-the-dragon I
[/sblock]
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
Save DC:
General: 17 + SL
Evocation: 19 + SL
Elemental (Fire): 18 + SL
Evoc + (Fire): 20 + SL
0 Level Level 01 Level 02 LEVEL 3
* Acid splash * Burning Hands(ev,E,*) * Cat's grace * Ablative Barrier
* Dancing lights * [s]Ear pierce scream(ev)[/s] * Levitate * [s]Dispel Magic[/s]
* Detect Magic * Expeditious Retreat * Resist Energy * Displacement
* Resistance * Feather Fall * Scorching ray (ev,E) * Draconic Reservoir
* Feather Fall * Scorching ray (ev,E) * Haste
* Magic missile * See invisibility * [s]lightning bolt[/s]
* Shield * Warding Weapon P Haste
P Magic missile P Cat's grace
P Magic missile P Scorching ray (ev,E)
P [s]Shield [/s] P [s]Scorching ray (ev,E) [/s]
LEVEL 04 LEVEL 05 LEVEL 6
* Blk Tentacles (E) * Elemental body [E] * Forceful Hand
* Dimension door * Fire Snake * Forceful Hand
* Stone Shape * Lightning Arc * Form of the dragon 1 (E)
* Stone skin * Teleport * Tar Pool (E)
* Summon monster 4 (E) * Wall of force
P Stone skin
[sblock=Spell Book:]
Level 00
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message
* Open/Close * Arcane Mark * Prestidigitation
Level 01
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing Scream * Endure-Elements (E)
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness
Level 02
* Arcane Lock * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E)
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility
* Spectral Hand * Warding Weapon * false life
Level 03
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly
Level 04
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin
* summ monst IV [E]
Level 05
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport
* Wall of Force
Level 06
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form-of-the-dragon I
[/sblock]
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid